Anyone who is 2v6 is going to die, no matter who the healer is. Anaâs burst healing is not good enough to keep a target alive, who has no shields, who is being focused by 4+ people. No one can.
Mercy is like the Resto Druid of WoW, and Ana is the Holy Paladin. They both serve different purposes and their healing styles are completely different.
I tried her last night as well and didnât really feel anything. My only enjoyment came from watching Ashe and Bob doing things. Valkâs flying still feels boring to me. The floating needs to change and the base healing was a bit mind numbing.
At this point, weâre hyper focusing on semantics that arenât even constant game-occurring events.
As a Reinhardt-main, I can assure you, that even Nanoboosted, I will still be dropped swiftly by the enemy with focus fire if itâs just me and the Ana. CCs and Stuns makes it near impossible sometimes.
In her current state as I type this, Mercyâs rate of healing and rate of earning ult charge are lower than they will be when the change announced on 20181023 goes live
A player can use a character within the limits of the character
A player playing Mercy might want to invoke a 2000 HP shield - thatâd be quite convenient at times, yes indeed - but the player cant as that ability isnt part of Blizzards definition of what Mercy is
Those limits allow to drop weak parts of character entirely, using hero in âwrongâ way, when itâs just avoiding liability.
If I donât use rez at all, I am not playing in intended way. But since intended way includes me playing target practice for other team, I just drop that part.
If pistol during Valkyrie is better, than trying to use your beams, then those beams are basically dropped and donât exist for that ânewâ character. Why would I want to use ult in suboptimal way? Pistol all the way, itâs best part of ult since all resurrect buffs were removed from it.
Devs can create all kinds of things, but if players donât feel like to use those new things, it wonât be used, regardless from devâs intentions.
In my opinion, one makes changes to balance a game rather than a character.
The changes sometimes end up being to a given character, but even these have repercussions for all characters - the Rein I heal in Valkyrie for example will in the very near future get healed a bit quicker
The changes to the game for the purpose of balance are made against the current version of the game, not a previous version; this being necessary because the same is no longer what it once was, but rather what it is now
That said, past experience is a good guide to how to act in the future. We as humans learn from both our mistakes and our successes. The devs have said for example in interviews at Blizzcon 2018 that mass rez is not coming back. I conclude (perhaps wrongly) that they learned from the experience of this being in the game at one time, with the specific learning being that this ability shouldnt return to the game.