Overwatch Retail Patch Notes – March 4, 2021

Overwatch Retail Patch Notes – March 4, 2021

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


EXPERIMENTAL HERO UPDATES

The next experiment begins! This time we’re hoping to get your feedback on some balance changes. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.


HERO UPDATES (ONLY IN EXPERIMENTAL)

Genji

Shuriken

  • Recovery lowered from 0.75 to 0.68

Dragonblade

  • Ultimate cost increased 15%

Developer Comments: We’re increasing Genji’s Shuriken fire rate to enable him to have more impact outside of his ultimate and increasing the cost of Dragonblade to account for the increased damage potential.


Mei

Cryo-Freeze

  • Healing-per-second increased from 37.5 to 50

Developer Comments: A while ago there was a change to make Mei’s Cryo-Freeze collision consistent with her Ice Wall, meaning she could no longer be targeted by allies while inside the block of ice. We’re increasing her Cryo-Freeze healing rate since she isn’t able to be easily healed up by her allies during that time.


Pharah

General

  • Hover Jets regeneration rate increased from 35 to 43

Developer Comments: The intent for Pharah’s Hover Jet fuel adjustments is to find a balance where it enables her to maintain an altitude reasonably well with careful fuel and cooldown management, but not so easily climb to the extreme heights some map ceilings allow for as it can lead to less interactive gameplay.


Reaper

Hellfire Shotguns

  • Damage per projectile increased from 5.5 to 6

Developer Comments: The recent adjustment to Reaper’s shotguns ended up being less beneficial than intended so we’re increasing the damage per projectile slightly.


Sigma

Experimental Barrier

  • Cooldown reduced from 2.5 to 2.0 seconds

Developer Comments: While the previous cooldown increase for Experimental Barrier had the intended effect of opening up more counterplay, there may be a tuning value that feels less restrictive for Sigma and still achieves those goals.


Zarya

General

  • Energy drain rate increased from 1.6 to 1.8 per second

Developer Comments: Zarya has been overperforming in a variety of team compositions so the increased drain rate will bring her average energy level down slightly between engagements.

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This Experimental mode is anticipated to be available until early next week.

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