No Aim =/= No Skill (revived)

The only person I want to hear say that a hero is too easy is a player who played that hero into Diamond + and then stopped playing them because they got tired of winning all the time.

That person’s opinion, I would listen to. Everyone else needs a reality check.

This is still a shooters game at its core. No aim = no fundamental skill

Since aim is still a skill. Don’t see what’s wrong with calling no aim heroes no skill heroes.

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Just here to say your thread title is wrong. Don’t care about the rest because it’s 100% something we’ve all seen before.

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I didn’t say she was op, I said she was easy. There’s a huge difference. She’s not op, far from it. She sucks on live right now. All I said is she is an easy hero, which she is. You can wait for a diamond player to tell you that if you want tho.
Edit: I think youre the one that needs a reality check btw

Overwatch’s weird MOBA FPS hybrid shtick is what drives the game forward. There’s characters who need aim and characters that don’t.

Good players who are able to land headshots are better off with aim-oriented heroes because the W+M1 characters don’t have the ability to capitalize on god-like aim. For those who can’t, there are other heroes to latch onto that don’t require those sIcK fLiCk ShOtS to do well, and that’s fine. For every 3 McCree’s there’s 2 Mercy’s and that’s perfectly healthy game design.

The problem becomes when mindlessly holding M1 at a choke point is the most effective strat.

This. They’re beginning to make the heroes that don’t need to aim and only need to hit W+M1 better than and counters to the mechanically difficult heroes which is not good game design.
More skill+ability should get you more production.

Tell that to the pro’s, who find her so difficult to get value out of that they can’t even field her in OWL :slight_smile:

Because there are other skills other than aim

this is a moba / fps

not a fps soley


These all, generally speaking, the same thing. Listing them all as separate things is a bit unfair to the opposing argument.


There are really only 2 subsets of “Skills”.

  • Game Sense

    • Team Synergy
    • Positioning
    • Hero Experience & Understanding
    • Map Experience & Understanding
  • Mechanical Skill

    • Mouse / Analog Stick Control (Aim)
    • Hero Movement
    • Muscle Memory
    • Improvisational Reflex

I don’t disagree, that Aim is only one of many skills the game asks of its users. However I do think it holds a larger influence over a matches outcome comparatively then to skills such as positioning or teamwork.

A McCree who has no idea where to stand, but has famously outstanding Mechanical Skill can influence a matches flow a lot more then say, a Lucio with good game sense ever could.

Is that to say McCree is more important then a Lucio, to a team’s composition? Absolutely not.
Its simply to say, that lack of Game Sense is far more forgiving to a player then lack of Mechanical Skill is.

Game Sense, of which, is improved naturally over time;
While Aim takes conscious effort to improve, and arguably has an equally as large, if not larger impact on the games flow (depending on who you play).

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That’s because she sucks, not because she’s hard to play and she’s bad because she’s so easy to play that she’s even easier to counter.

Idk about everyone else, but generally when people say a hero requires “skill” [I think] they’re referring to “mechanical skill,” not things like positioning, tactics, teamwork, etc which almost all heroes have (at least benefit from greatly).

You’re awesome! I 100% agree.

i dont exactly agree to behonest

following your example

a mccree without gamesense would just rush in and die alone in the middle ofthe enemy tea

a lucio without that much mmechanical skill is still doing his job by staying alive

Being a MOBA doesn’t mean being no aim.

MOBA was invented using Warcraft III’s concept: fighting using heroes with abilities and a super ability. Overwatch has this for every hero.

Micro is a fundamental skill in MOBA, just as aiming (which is similar to micro) is a fundamental skill in FPS.

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That is a bit of an unfair argument. There is a difference between Game Sense, and common sense.

Not having Game Sense doesn’t imply someone is a moron, and will run at the team expecting to 1v6 them.


Assuming a McCree like that is out there, then sure, he could very easily be a huge liability to the team.

But I’d be hard-pressed to see a McCree with amazing Mechanical Skill, have such a low understanding of the game, that he wouldn’t know something as inherent as “Don’t 1v6 without a pocket”.

I mostly meant that to highlight the inclusion of abilities and ultimates and how they drastically affect how the game flows, but I see what you mean regardless.

I did it. I played to master with Zen and Mercy. I can tell you that Mercy doesn’t require nearly as much skill as Zen, Lucio or Ana.

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i mean, i see way too many people doing that so yeah

well yeah but that goes both ways

a player with good gamesense and good understanding of the game can supplement their mechanical skill with predictions, tactics, etc

i just like splitting up everything into its smallest parts to see it more clearly

So… heroes that are easy to get high value out of are Hard to play, but heroes that are hard to get high value out of are Easy to play.

Took me a few minutes to wrap my head around that, but OK, I got it now! Thanks for taking the time to correct meeeee!

No, she’s hard to get value out of because she sucks and not because she’s difficult to play. Everything in her kit is easy to execute, but it’s hard to get value out of it because it sucks. Nothing in playing symmetra is difficult, being good or getting high value is irrelevant.