As I said, there is a important distinction between Game Sense, and common sense;
If someone is stupid enough to run in alone in a Competitive environment, then chances are, they don’t even have common sense and wouldn’t thrive in most environments you put them in. Mechanical Skill/Game Sense aside.
Your argument is that you have seen idiots do idiotic things, which is fair, idiots will be idiots. But there is a difference between having low Game Sense, and just being stupid.
My example of the McCree, implies he has a poor understanding of where to position himself, not that he is a moron.
I agree, so it should have things from BOTH genre.
MOBA: Heroes with unique abilities
MOBA: Objective-based arena
FPS: First person
FPS: Skill in shooting
No-aim heroes reduce the FPS aspect of this game to just having first person view. It makes Overwatch worse just as it would if unique abilities were removed and the MOBA aspect is reduced to only having objective-based arenas. Imagine if the next new hero have no abilities, yeah, what a crappy idea that disgraces Overwatch being a MOBA/FPS hybrid. And no-aim heroes insult Overwatching being a MOBA/FPS hybrid.
I believe what he is trying to argue is that Symmetra can’t thrive in most environments she’s put into, not because the skill required to play her is so ridiculously high, but because her innate kit is lacking in and of itself.
She is too easy to counter, for what Symmetra herself can actually provide for her team. She has a high-risk low-reward Kit right now, and it is why the Developers are looking into how to buff her.
I think you knew that wasn’t what he was insinuating, and the sarcasm is a bit unwarranted. He was being a bit blunt in how he shared his opinion, but I not enough to warrant sarcasm.
I just got off the phone with Lucio. I told him about your theory that extracted value is irrelevant to whether or not a hero is hard to play. He said to tell you that he can’t even take you seriously right now.
You make a very good point, and generally speaking I agree with you!
However I think you are being a bit unfair. I feel there are heroes intended go against the “correct definition” of both genres. And that isn’t inherently a bad thing.
You say:
Symmetra is a hero almost entirely based around her abilities, and an understanding of Game Sense to excel, asking very little Mechanical Skill of the player.
Then, you give the hypothetical:
Widow is a hero almost entirely based around her weapon, and good Mechanical Skill to excel. With her Abilities only really assisting the use of her Weapon.
I think it goes both ways, and thats what makes Overwatch unique. It is constantly going against the stereotype of both genres. Be it MOBA, or FPS.
Heroes who have movement abilities, and to some extent, longer weapon range, are easier to position with than heroes without those things. This is because movement abilities allow you to cover distance faster and with less risk, and long range weapons means you can position safety outside the effective range of other threats. This means that close range heroes with no movement abilities are the hardest to position with (aka Symmetra) and therefore require the most positioning skill, which is what balances out her lack of aim requirement since most other heroes have to put in far less effort for positioning by comparison. It’s only fair that something is easier for her.
yo, can you revise the the post, cuz projectile leading is part of aiming, cuz there are four types of aiming, planting flicking, tracking, and leading.
Widowmaker is the hardest yet most powerful hero in the game for a reason. She’s either useless or untouchable. Aim is a skill which has the highest difference between the worst and the best (and I’m not counting people with disabilities). Aim is the most historic FPS skill and it should be respected.
I think the point here isn’t to disrespect mechanical skill, but to increase respect for other skills that get treated as if they aren’t valid at all. Case in point, you’re not wrong about Widow, but it’s not as simple as mechanical aim being the only thing that matters. She’s so bad if you can’t aim simply because she has nothing else in her kit to take advantage of other skills; she’s one-dimensional.
Not true. A few streamers in masters and GM have pretty average aim and are still high level and vise versa. I have seen some diamond and masters players with godly aim and are stuck there because they lack the other skills. There is a reason it was easy to win against hackers. Most of them lacked all of these skills combined and thought aim hacks would “solve that problem”. It doesn’t. Because aim is one of the least needed skills in the game when it comes to team play. Sure, it is one of the most valuable in 1v1, but one of the dead last in a team fight. Maybe not until T500 levels and such does having all around perfect gameplay matter. You will still excel and rank if you’re lacking mechanically as a Soldier player, but all other skills are very strong (for example). Sombra will excel MUCH better having a strong awareness and positioning skill over aim. She NEEDS to know who has ults and when they’re going to use them. If the enemy as a Zen and you’re pushing this fight, where is he so you can make sure he is EMP’d? Will you need to bait him? Unlike a hero such as Soldier, who’s ultimate is truly only countered by being outplayed or D.va DM. It does all the work for you. You just need to know when to use it and where. I’m definitely simplifying all scenarios for both heroes as they both run into complications, but I’m proving a point that Sombra takes MUCH more skill than aim. That is one of the skills at the bottom of her list to be the most effective, whereas Soldier is the opposite.