Well, if you’re going to repost a thread with an identical topic to your previous post, then I think its more then acceptable I also repost the rebuttals I made to the initial thread as well.
There are really only 2 subsets of “Skills”.
Game Sense
Team Synergy
Positioning
Hero Experience & Understanding
Map Experience & Understanding
Mechanical Skill
Mouse / Analog Stick Control (Aim)
Hero Movement
Muscle Memory
Improvisational Reflex
I don’t disagree, that Aim is only one of many skills the game asks of its users. However I do think it holds a larger influence over a matches outcome comparatively then to skills such as positioning or teamwork .
A McCree who has no idea where to stand, but has famously outstanding Mechanical Skill can influence a matches flow a lot more then say, a Lucio with good game sense ever could.
Is that to say McCree is more important then a Lucio , to a team’s composition? Absolutely not.
Its simply to say, that lack of Game Sense is far more forgiving to a player then lack of Mechanical Skill is.
Game Sense , of which, is improved naturally over time;
While Aim takes conscious effort to improve, and arguably has an equally as large, if not larger impact on the games flow (depending on who you play).
That is a bit of an unfair argument. There is a difference between Game Sense , and common sense .
Not having Game Sense doesn’t imply someone is a moron, and will run at the team expecting to 1v6 them.
Assuming a McCree like that is out there, then sure, he could very easily be a huge liability to the team.
But I’d be hard-pressed to see a McCree with amazing Mechanical Skill, have such a low understanding of the game, that he wouldn’t know something as inherent as “Don’t 1v6 without a pocket”.