This is essentially a coutinuation of the thread that ive made long ago, the thread essentially got old, as there was a lot i couldnt say in the thread because people just would not see it, essentically consider this thread as its upgraded version, i will try to make this as clear as possible of my argument towards the mindset im trying to debunk.
THE “no skill” ARGUMENT
i will explain the best i can what the mindset im trying to debunk is, ill try to not be biased because as you can tell, im heavily against this kind of set of ideas
“No aim = Low Skill” Is generally the main argument of this set of ideas. What the people that think like this try to say is that characters that have auto aim propieties like Symmetra, Torbjorn, Moira, Etcetera require low skill and are unfit of a FPS game like overwatch and should not be viable at high tiers since they are “Noob” characters that only low ranked players use
MY ARGUMENT
What i consider is that there are multiple different skills that the games requires, Some of this are:
- The different types of “Aim” Skills: Projectile Leading aim, Tracking aim and Flicking aim,
- Positioning
- Tactical assesment / Engaging
- Prediction
- General Game Sense
Also, different heroes require more or less skills to different degrees An example of this:
Widowmaker VS Torbjorn
Widowmaker: Aim intensive hero, requires high degrees of mastery of the “Flicking” Aim, also requires positioning in order to be effective
Torbjorn: Positioning intensive hero even higher than widow, Also requires high degree of “Projectile” Aim (Leading)
Your probably thinking “What? Widow requires positioning too, Standing in the wrong spot will just get you killed” While yes i agree, I consider that torbjorn is more “Reliant” On his Positioning skill due to the lack of mobility, A widowmaker, despite it beeing important to get good positioning, can re-locate from high ground to high ground to escape or to find a better spot, While a character without mobility as torb has a stationary object to take care of and no mobility to escape, Therefore, its more important to find a good spot for torbjorn, who is stuck there, than for widow, who can grapple away.
I consider different requirments in skill also vary depending on the heros kit, Like how i explained in the example above, A hero with great mobility Like tracer will naturaly be more forgiving in positioning, due to almost always beeing able to get out if things get wrong and in engaging, a tracer could engage wrongly and still have a decent chance to get out alive due to recall or her blinks, While i do not discount the importance of picking your fights well as tracer due to your low HP, i find it more forgiving than what a Symmetra picking an engagment who has little mobility to get out of things go wrong and will most likely die if she didnt pick her engagment well, Im also not discounting the fact that Tracer is more “Aim” reliant that Symmetra is, which is yet another diference of their skillset requirments
Few other things id like to say
Just a few prediction counter arguments
" So x is the hardest hero, x requires positioning aim, etc and all the skill you listed "
Yeah, But as i said, They need different skills to different degrees, You could say that someone as soldier requires projectile leading, tracking aim and positioninign in order to be effective so he is the hardest hero, But if you say that you would be ignorning that soldier has a infinite usage mobility, Healing abilities, and his projectile leading is usable on a very fast projectile every 8 seconds
(Ill edit here if i find counter arguments in the comments that repeat a lot)
OTHER STUFF
Skill Ceeling and Skill Floor for me:
Skill Floor: How easy it is for someone to get the game and play a character, While its true its a reality that less mechanically demanding heros will have a lower skill floor, Gamesense is as important and players that have just started will probably also strive with certain characters other forgivness on their kits, but i do understand that mechanical aim forgivniess is much more noticeable than other types
Skill ceeling: Its how much a character takes to master, Again, you could argue that characters without need to aim are easier to master than ones that dont, but i dont necesarily agree, as characters that are not aim requirment need higher amounts of other skills to cover up that fatal flaw, Not scaling on aim requirment means that no matter what the player does, the damage of auto aim abilities will always be the same, due to inability to headshot, etc