So for those who are not aware of the current “plans”
Primary gun changes
Her Primary no longer locks on, it acts like Zaraya’s LMB
It takes 2 seconds to level up each individual tier. ( so it would take 4s to reach T3 )
Damage is now 65 / 135 / 195
Secondary Changes
Orb no longer pierces
Orb causes an AoE explosion
Current damage 130 on a direct hit
Now moves at 30m/s ( 10m/s faster than Moria’s orb )
Turret Changes
Only 3
Can shoot them as a projectile to be placed on walls
Each Turret is effectively the same power as 2 turrets
E Ability now Teleporter
She can now place a teleporter 25m away
The "Start location of teleporter is her current location.
End location of teleporter is anywhere within 25m
You can teleport objects through teleporter such as torbs turret and D.va bombs. ( No idea how one "teleports a torb turret but sure )
If either enterance or exit dies, both are destroyed
Teleporter only has 400 hp
Ultimate change
Now “Infinite Sized Barrier” has 5000 hp
I do not know what “Infinite sized barrier means”
All information can be found through Dev Tracker.
But this is pretty much a massive massive nerf.
The problem with Symmetera is her lack of mobility and defensive ability. The Teleporter makes her more useful to the team but lack of barrier to protect her means she is now EXTREMELY vulnerable to range now.
She had a sliver of hope against Pharah by putting a shield.
Now she is pretty much dead meat.
Also with a damage of literally only 130 in 2 seconds at short range. She has officially become the lowest DPS in the game.
Winston may only do 60, but he can do 60 to multiple targets.
Moria has a nice safe 20m to engage at 50 damage per second, as well as bump her damage to 100 / s with orb.
Symmetera can potentially do 195 / s
But that also means she would have to survive 4s.
With 0 mobility, 0 defensive ability, while only being able to attack slightly more than 9m range.
Chance of Symmetera dying nonstop is now pretty much guaranteed.
Symmetera was F tier - they might as well make a Z tier now.
If they are comparing it to a Zarya beam, then it isnt exactly easy to have PERFECT aim. I.e. 100% accurate. Otherwise we would see Zaryas melting Genjis all day.
Even with a Moira beam maintaining a 100% lock isnt the easiest thing in the world.
Brigitte does the lowest DPS in the game. Brigitte without abilities does practically zero damage.
Symmetra’s beam being made like Zarya’s is a pretty significant buff, because Zarya can melt enemies at full charge. Sym literally only has to keep her crosshair on someone for a few seconds to get there, instead of managing two alternating CDs to keep charge up.
You neglected to mention Geoff also said that shooting barriers not only charges Sym’s new beam, but it also refunds the ammo cost so you can keep shooting it. Rein, Orisa, and Winston…
Even if it is Moira beam sized… that is still pretty meh.
You wont be able to maintain a perfect lock, which will slow down the building of the charge level. Not to mention she will literally have the slowest time to kill on squishies in the entire game.
And that includes Ana and Mercy. And since it is no longer a lock on, that level of poor DPS is going to be terrible when facing a mobile enemy like Tracer since you have to keep it on Tracer for >3 seconds (thanks recall)