New Symmetera is a Massive Nerf

It is easy to predict the result as we have an existing character - Zaraya to compare it to.

She uses straight beam attack, so we already have a rough idea of her attack style.

They are not changing her health, mobility, and removing her defensive ability.

That means we know for certain her method of engaging with shield is no longer an option. So she has to engage with a meele ranged weapon with finite range and has no way to defend her self until she reaches range.

Brigette has a Shield to close the range
Doomfist has his Manuverability
Moria has Fade
Rein has a Shield
Zaraya has a shield + high health
etc.

Which means she is now infinitely more vulnerable to all range attacks.

We also know that Pharah has been upgraded from “hard counter” to God Tier Counter.

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it will be larger than a zarya… they literally stated the beam would be thick

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If it’s Moira sized (which is the size of a maximum circle crosshair), that’s pretty damn generous, and very chargeable on larger hitbox/grounded targets.

But yeah, like someone above said, we don’t even have a video. So speculation is pretty pointless. I was merely pointing out that nowhere was it mentioned from an official channel to be Zarya sized.

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Am I on the only one that thinks this is a huge buff? 130 aoe damage? mobile turrets that have 2x the strength that can be placed literally anywhere now

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That wouldn’t be fair to Zaraya if it was thicker than her beam. Nor would it make much sense, considering she is carrying a massive gun to make such a big beam.

The only option would have to be a smaller thickness beam than Zaraya but maybe longer.

She’s a tank though. And her damage output is still very, very good for a tank.

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Mathematically speaking, Symmetra’s time to kill on most of the cast only got shortened by 0.4s, while her aim requirement went up from nonexistent to difficult. (Tracking consistently for 2+ seconds is non trivial).

So basically even if you had perfect aim, you would only be barely matching Winston’s TTK on squishies. And she is a 200 HP hero.

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No one is mentioning that Genji gets a Massive Buff with these changes as he loses a counter.

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Lol no.

Genji was never countered by Sym. Any Genji that was countered by Sym was a terrible Genji.

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Her range (and thus viability in combat) would increase though. Can’t have it both ways. I’d much rather play a character that has to aim to deal damage and can do so from further than 9m than a character who’s helpless beyond that until she gets a tether.

She was only a counter to bad Genjis.

Symmetera makes Genji life a living hell if she places her turrets across an area. Now she only gets 3 turrets.

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Consider this, she would basically be holding the equivalent of an uncharged Zarya beam. In fact it would actually take an uncharged Zarya beam less time to kill a squishy than Symmetra.

If anything Symmetra is just going to end up countering Reinhardt and Orisa… and no one else, because she can farm charge on their giant shield.

Wow I don’t play Sym but these changes sound pretty cool and I will pick her up after this rework hits

The community wanted a rework and they got one

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Her old damage capped out at 120 and it took 2 seconds to get there. And it started at 30

Now she gets to 130 after 2 seconds (that’s higher than 120 btw) and it starts higher than it used to. Oh… And it’ll keep going after.

And 30 m/s is decent for a projectile that does 130 damage with splash and no cooldown on a 1 second charge time.

That’s 3× faster than her current orb. 50 percent faster than a Moira orb, and just fast enough it’s pretty comparable to a Hog hook.

So no… it’s really not a nerf. Like… at all.

But old if it’s gonna make her viable either.

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Current beam is 120 dps max, reaches that level in 3 seconds, starts at 30

New beam is 195 dps max, starts at 65, second level is 130, takes 2 seconds to get there. 195 is probably not going to be maintained at all times, but tier 2 will be fine, and you’ve got the rest of your kit to rely on as well.

And the right click is no longer a dead fish and can be effective to use when engaged. She just has to shoot the thing at the ground for it to explode.

They said it was going to be a wide beam as well, so i’m imagining like moira’s ult, which is fairly easy to aim with.

Imagine: You walk up to a stray enemy, you start by firing a turret at a nearby wall, charging up alt fire, and either try to land a direct hit, or hit the ground near them, then follow with your beam.

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You can charge freely on shield.
So not that hard in fact.

Also you do way more dmg than before.

It’s not a nerf, it’s a huge buff/change.

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It’s so many changes I don’t even know how to process them all

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No longer being able to pierce makes it no longer useful as Area Denial. At best it is like Pharah spamming rockets but from the ground at a much slower projectile speed.

Suffice to say there is a good reason why Pharah prefers to shoot rockets from the air than the ground.

Moria’s orb is 20m/s and can be dodged pretty easily.
Keep in mind she can only fire 5 shots before reloading, and unlike Pharah she has no maneuverability and a much slower projectile speed to boot. .

That is why I doubt her range is going to be anything longer than 10m. Anything beyond that would be extremely OP and be a massive nerf to rein and Orissa.

If it is only 10m - 12m as I predict - she will be utterly useless against every other unit except Rein and Brigette.

Imagine if the enemy ran D.Va \ Winston.
You don’t have time to worry about charging your gun against winston barrier when you are going to be dead in 3s.

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She is already trash lol ANYTHING IS UP.

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The beam is wider, though. You can also charge it on barriers, which replensishes ammo as well.