With the changes with splash combined with her recovery time she may be able to fire faster it does technically mean she can output more damage in a shorter amount of time when accurate.
However, Most Pharah’s who were any good did not even fire the moment her live rate of fire allowed her too. They took their time for worthwhile shots. Which essentially means that Pharah players either have to increase their fire rate and LOSE accuracy or keep firing at their current rate and LOSE damage.
The Concussive blast is nice and good addition. BUt I would much rather they have provided another bit of compensation instead of her recover time. It should have been either Projectile speed to make direct hits more feasible or a damage increase on direct hits overall.
Sadly Pharah’s survival AND damage are going to plummet further in my estimation. Which will not help her in the higher ranks where she needs it.
Edit: If you would rather listen to someone more experienced explain why the RoF is not a buff for accurate Pharah play feel free to watch this video by Valkia. I realize theirs is not the only perspective but it is one I share.
Edit: in addition they reduced her explosive knockback which makes “Juggling” less viable when getting direct hits.
Edit: A more detailed explanation with numbers I made in another thread.
Because good Pharah’s do not fire constantly already. Meaning the fire rate increase does little for them. Its a net nerf in damage output due to this.
You also cannot juggle enemies for follow up direct hits as well either due to the reduction in explosive knockback.
But it does MORE DAMAGE on DIRECT HIT. Even with the exact same fire rate, that means more damage overall. You seem to be forgetting that it wasn’t just a fire rate buff.
…hmm, alright, fair enough. I was the one looking at it wrong. Forgot that direct hits also dealt the splash damage, probably because Symmetra’s orbs don’t work the same way I’m pretty sure.
Personally, I don’t know why on earth they listen to changing Pharah except for separate platform entirely. To me I never thought she needed any changes at all but that’s my opinion.
Eh, I suppose it depends on how you play regularly.
When I heard her splash was gonna be less effective, my first thought was, “Damn, now I’ll have to aim better.” But I also tend to play heroes that require good aim in the first place, like Zenyatta, Ana, McCree, etc.
Maybe players who are more prone to just spamming all over the place to begin with are gonna keep spamming, but to say everybody is discouraged from aiming just isn’t true.