Are Pharah’s changes a nerf or buff?

??? Skybox pharmacy was all spam due to the long range. I think you have this backwards. Up close aim will be more important since its reasonable to actually get direct hits, and she is at more risk. Wont be as strong spamming miles away being safe while just doing splash.

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If you spam from the skybox you do NOTHING valuable unless your target stands still.

Increased RoF actually serves to make it more likely these bad playstyle gets a lucky shot in.

To actually get value out of skybox pharah you need ACCURACY. Which in of itself is not feasible.

It is just -15 splash damage nerf (too small) in exchange of increasing in fire rate and less self damage and more self knockback, so I believe it is a buff

Yea, shoot in the general direction and hope for the best. There was so much travel time from that far away that its not like people could hit directs often, most of it was luck from people walking into them. How would she be more spammy in closer range compared to further away?

Nerf for the lower brackets
Buff for the higher brackets

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Because the travel time is a none issue on top your enemy.

Feel free to read my thread on the subject.

Ridiculous buff, even on console.

So less travel time means more aim, long range was spam since you cannot accurately aim without luck when it takes a couple seconds for the rocket to hit. Yea you could predict where someone would be, but unless they keep walking in a straight line, luck was a huge factor.

From watching videos on her new change. It’s a nerf to players that used the splash damage mostly. But a buff for the good Pharah in a way. Technically, this should help the Pharah PS4 population that used m/kb.

Agreed, However, the decrease in splash in combination with the RoF “buff” will make long range spam just as viable as it is now. The faster you throw shots the more likely you get “lucky”.

In order to take true advantage of her RoF though you now have to be on top of the enemy. Which means you are exchanging a Spammy ineffective long range Pharah for a spammy CLOSE range EFFECTIVE Pharah playstyle.

You are essentially sayin " I am glad an already worthless playstyle is getting nerfed in exchange for encouraging an equally non-accuracy based playstyle but EFFECTIVE one.

That is the problem I take with your statement.

Why would it be spammy in close range? It would just be aiming your shots since there isnt much travel time. So I am saying im glad a fairly effective spam from long range style is getting nerfed, for a stronger closer range where she aims more and is more vulnerable to actually being killed outside of widow/other hitscan to a lesser extent.

Lmfao I’m convinced you’ve never played Pharah.

its a nerf to people who are bad with her but with good people it can be a pretty big buff as well

Because firing at a faster fire rate due to no accuracy issues and reduced splash (Hitting a 10m direct hit rocket has a 1 star difficulty due to its projectile size) actually encourages spam.

You have zero reason NOT to spam with this new RoF and plenty of reason to spam due to the reduced splash. If you do not spam you lose damage potential at close range.

Then I am convinced you are deluding yourself. Have a good day. I have provided a thread link with numbers to back up my argument. You have done nothing but state “bet you do not play her!”.

Have a good day.

So pretty much everything in this game is spam based on your logic. It is silly to pretend that in close range aiming rockets doesnt matter, killing with 2 hits instead of 3-4 greatly reduces the time to kill.

Two direct hits in a row do not actually happen all that often at her current optimal range (20-25m). Which is why this is going to force closer ranges of roughly 15-17m instead. Which increases the likely hood of spam due to the fact that accuracy based Pharah’s currently do not even fire at 0.9 recovery but space their shots for results.

Read my thread. Explains the entire reasoning.

skybox pharah nerf, buff to close combat pharah

she’s pretty fragile to most heroes up close so i wonder how it ends up being
pharah 1vs1s will be pretty interesting

skybox pharah nerf means she’ll be worse in some of her best maps but she’ll be stronger on maps she isn’t very good on atm, plus she’ll be a lot better at focusing down specific tanks in goats
even if skybox pharah wasn’t op it wasn’t exactly fun to fight or particularly engaging for the pharah player, so in theory this change should please everyone

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That still doesnt make sense. Yes I agree she will be more incentivized to be closer since it is easier to hit directs due to aiming more, and less luck from the enemy movement and travel time. So now we are closer, making it easier to hit, why are we suddenly spamming instead of aiming shots? Pharah can totally be accurate while shooting as fast as possible in close range.

Because people who spam will still BE spamming and at a greater RoF. Since they are being encouraged to be closer the result of being closer decreases the overall difficulty of hitting shots while doing said spam. Decreasing the splash damage ALSO makes anyone who does the math realize that if they DO NOT spam their shots as fast a possible will lose a substantial amount of damage.