You may not agree with everything here, so give me your opinion and tell me what you would change or wouldn’t change. Positive feedback is also appreciated. I’m not going to explain why every decision is here in this post. Thanks. Also, give me a list of your dream patch notes.
These patch notes are aimed at making the tank and healer synergy weaker, but not bad. It’s too strong right now at high levels of play. This will also be opening up more strategies and counterplay at the highest levels of play.
- Armor Effectiveness reduced from - 5 to - 4
SUPPORT
Ana
- Nano no longer heals
Brigitte (I honestly don’t know wtf to do about this hero, these are just some ideas)
- Inspire healing effects reduced by 50% only for herself. Everyone else gets same healing
- Armor from ultimate ability disappears after 30 seconds
- Armor from ultimate ability max at 75 armor instead of 100
- After using shield bash, Brig can no longer hold shield up for 6 seconds
- Increased damage of shield bash to one-shot combo tracer again
- Reduced angle of shield bash effective radius (requires more precision)
- Shield bash now travels a further distance
- Shield bash cooldown increased from 5 seconds to 6 seconds
Brigitte is a failed hero in my mind. She wasn’t designed to add anything to the game, but to counter a bunch of stuff already in the game (Blizzard specifically said she was made to counter dive, not to add more layers to Overwatch). I would like to see her temporarily disabled and reworked to have a more in-depth kit.
Lucio
- Soundwave knockback strength reduced 10%
- Speed aura radius increased by 20%
- Heal aura remains the same
Mercy
- Rez removed from basic ability
- Ultimate ability replaced with 5 - man rez
Moira
- Fade no longer makes moira invisible, just now makes a shadow. She will still be invulnerable, but you can see where she is going.
Zenyatta: IN A GOOD SPOT
DPS
Ashe (This might be too much, might pull it back a little)
- Coach gun no longer knocks enemies backwards
- Movement speed reduced while scoped
- Magazine size reduced from 12 to 10 shots
- Coach gun and dynamite cooldown increased to 11 seconds from 10 seconds
Bastion
- Magazine size decreased to 30 from 35
Doomfist
- Reverted back to old kit before nerf, then (see below)
- Shields are only granted after getting a kill in close proximity to a target (30 shields per kill within 4 meters) instead of on each ability.
- Uppercut momentum blocker time decreased to allow for 2 primary attacks before control is restored to target.
- Rocket punch cooldown increased from 4 sec to 7 sec
- Ultimate ability launches doomfist into the air, but now out of the map. He jumps very high and can be taken down by the enemy team before he hits the ground. He has a 4 seconds while he’s in the air to decide where to punch down on, he can aim in any direction. If he is within 2 meters of his target, it will do 300 damage. If he gets a kill, he gets 30 shields if he’s close to them. This ability will not go through shields, but it will break any shield it hits regardless of shield’s hp.
Just some ideas here, not my official recommendation. I think doomfist should be more killable than he was but keep some of his old killing potential with a little less power. Also have him an ult with more counterplay that doesn’t mean guaranteed kills or is a “free redo” button.
Genji: IN A GOOD SPOT
Hanzo (I’m going to get a lot of crap for this)
- Arrow charge rate reduced by 10%
- Arrow projectile speed reduced by 10%
- His jump ability has been removed
- Scatter arrow now replaces rapid fire, with maximum damage at 400 (it used to be more than that if I’m not mistaken)
- Scatter arrow has the cooldown it used to
- Sonic arrow has cooldown and radius it used to
Junkrat: IN A GOOD SPOT!
McCree: IN A GOOD SPOT!
Mei: IN A GOOD SPOT!
Pharah
- Reverted back to rockets with more splash, less direct hit (totaling 120 direct hit), and slower rate of fire
Reaper
- Lifesteal remains at 30%
- Healing orbs (souls) now drop from dead enemies that heal him for 15% of the dead enemies maximum health. Orbs that heal more (tank souls) will be larger in size than a tracer or a squishy hero’s orb
Soldier 76
- Damage per shot increased from 19 to 20
- Spread begins after 3rd shot instead of 4th shot
Sombra
- Not sure how her effectiveness is right now, would look to make changes later
Symmetra / Torbjorn
- Not really sure how I feel about new sym/torb, would have to wait and see what pros do with it
Tracer
- Pulse bomb damage increased from 300 to 400
Widowmaker
- Scoped charge rate reduced by 15%
- Hook cooldown increased to 12 seconds from 10 seconds.
TANKS
D.VA
- Cooldown from putting defense matrix down increased from 1 second to 3 seconds
- Booster cooldown increased from 5 to 6 seconds
Orisa: IN A GOOD SPOT
Reinhardt
- Primary attack speed reduced by 5%
Roadhog (I’ll also be getting crap for this too)
- Fires 4 shots instead of 5
- Hook cooldown begins after hook finishes the pull or misses (this is a nerf)
- Healing makes Roadhog stationary
- Healing no longer provides damage reduction
- Fire rate reduced by 33%
- Damage per shot increased by 33%
Winston: IN A GOOD SPOT
Hammond
- Roll ability cooldown: 2 seconds after transforming in or out of ball
- Fixed bug making hammond’s ground slam inconsistent
Zarya: IN A GOOD SPOT