DPS
Junkrat: 1) revert projectile size nerf on primary fire; 2) conc. mine now does consistent damage: 80 airborne, 120 attached; 3) ultimate cost increased by 15 %, but now you can detonate it instantly after cast animation is finished (no longer 1 sec delay between it goes off and you still cant detonate), also time after it detonates and before you gain back control of the character is reduced
Reaper: 1) lifesteal from shotguns remains 30 %, lifesteal from ult is 50 %; 2) shadowstep time reduced from 2.5 sec to 1.25, Reaper cant be stunned or booped during the 1st part of the tp (from the ‘departure’ point) but still can be during the 2nd part (at the ‘arrival’ point)
Soldier: 1) biotic field cooldown reduced from 15 to 12, radius increased 5 to 6 meters; 2) can reload while sprinting
McCree: 1) primary fire damage from 70/140 to 75/150 2) revert secondary fire buff 3) 30 % damage resistance while rolling
Tracer: 1) each blink cd increased 4 to 5 sec; 2) recall cd increased 12 to 15 sec; 3) ult damage increased 300 to 400
Sombra: no changes
Genji: 1) no longer gains speed boost during ult 2) dash is restored only if Genji has done damage of 50 % or more of target’s maximum health
Hanzo: 1) storm arrow headshot multipluyer reduced from 2 to 1.5
Pharah: no changes needed until Pharmercy exists (i suggest slight buff to Mercy, see below). Either full on rework or no buffs until Mercy is able to fly with her 24/7.
My suggestions for Pharah rework: 1) remove hovering (spacebar) entirely; 2) grant second charge to jet jump (shift); 3) back to 80 splash damage with current rate of fire (she doesnt permanently fly anymore); 4) ult is reworked to resemble Reaper’s one: rotate while firing rockets around her, 170 dps, 540 damage in total 3 sec duration, she takes 30 % less damage while ulting
Widow: charges in-scope 15 % slower
Ashe: 1) dynamite cooldown increased 10 to 12 sec; 2) BOB either doesnt give enemies ult charge from damaging him but also doesnt contest OR contests but enemies gain ult charge from hitting him
Doomfist: 1) ultimate cost reduced 15 %; 2) slam distance back to 20 meters; 3) rocket punch damage from 250 to 200
Mei: no changes needed
Bastion: needs full rework to make recon mode deal more damage, with more self-heal, sentry mode is still powerful but is an ability on a cooldown
Torb: 1) back to 300 hp turret; 2) can reposition turret while it’s firing 3) primary damage from 70/140 to 75/150
Symmetra: teleport lasts until destroyed, but cd insreased from 10 to 15 seconds, 8 sec if you replace it yourself (give possibility of it)
TANKS
Reinhardt: no changes needed
Orisa: no changes needed
Winston: no changes needed
Roadhog: no changes needed
DVa: no changes
Zarya: no changes
Hammond: 1) hook cd reduced from 6 to 4 sec; 2) ult cost increased 15 %
SUPPORTS
Mercy: 1) back to 60 hps; 2) valkyrie gives 70 hps on the main target and 60 on the others on chain; 3) during valk, wings are not excluded from her hitbox; 4) remove angelic descent out of valk (so shes unable to fly 24/7 with Pharah, only escape to her); 5) dragonstrike, riptire etc. can be damage boosted again
Ana: nano heals 150 instead of 300
Moira: 1) damage orb now also restores heal bar; 2) fade doesnt make her invisible (speed, cd etc. are unchanged)
Zen: no changes
Lucio: boop cd increased 4 to 5 sec
Brig: shield back to 600 hp (considering it doesnt stun thru shields and does only 5 damage)