i was bored so i wanted to do this, enjoy
TANKS
TANKS
D.Va
Passive: Heavy armor
- Damage recieved from crits reduced by 33%
d.vas critbox is a highly safe place to aim towards due to its position in her centre of mass, rendering her quite quick to melt especially against those
who she is suposed to counter, snipers, reducing the damage she takes from crits reduces the reward of aiming for her critical hitbox to be more in line
with the risk it takes
Orisa
Protective barrier
- Health increased from 600 to 700
Fortify
- Orisa is considered a “Solid Object” While in fortify, making it able to block LOS on abilities such as Earthshatter
Orisa isnt in that bad of a position when compared to before, however increasing her barrier should make her better as a main tank, the fortify change
allows for more counterplay against reinhart since her barrier isnt fully able to contest him
Sigma
Experimental barrier
- Regeneration increased from 85 to 100
These changes seek to increase sigma´s barrier strenght while enfatizing the playstyle of quickly flashing his barrier to block improtant cooldowns
his regeneration is beeing increased to allow him to do this more often without necesarily increasing the total damage the barrier can take
Zarya
Energy (Passive)
- Decay rate increased from 1.6 to 2.0
Particle cannon (Primary)
- Beam width scales on energy once again (1.5 at 0% --> 2.0 at 100%)
Particle cannon (Secondary)
- Proyectile area of effect scales on energy once again (2.5 at 0% —> 3 at 100%)
Bastion
General
- Moved from DPS to Tank
Ironclad (Passive)
- Damage reduction increased from 20% to 25%
- Damage reduction applies globally inestead of only when transformed
Configuration: Sentry
- Ammo reduced from 300 to 125
Self Repair
- No longer applies 0.25 recovery in between repairs
Defensive Protocol (New ability bound to E)
- Ability type: Self Buff
- Effect duration: 1 second
- Ability Cooldown: 14 seconds
- Ability effect: CC immunity & Ironclad damage resistance increases to 50%
New Passive: Suppresive fire
- Enemies Damage by bastion have the “supression” debuff applied for 0.5 seconds
- Suppresed enemies deal 15% less damage, and have 33% increased gun spread (if their gun has spread, if it doesnt then it does nothing)
While these changes may seem strange, the idea of bringing bastion into a the tank role is for a few reasons: the main one is to allow us to buff the
character while mitigating the damage he does at lower ranks since they can no longer stack barriers on him as he is a tank himself
Supports
Supports
Brig
Repair pack
- Charges reduced from 3 to 1
- Gives +75 armor over the course of 2 seconds (decays after 3 seconds)
- Range reduced from 30 to 12m
- Cooldown increased from 6 to 12
- Allies affected by repair pack recieve +20% healing for 3 seconds
General
- Base health increased from 175 to 200
Inspire
- Total healing increased from 90 to 130
The idea is to restore the idea that brig is a primarily utility character, rather than a character designed for healing, she offers subpar healing in
exchange for her great utility, however she can still indirectly assist via buffing teammates healing recieved
Ana
Biotic Grenade
- Anti-Heal effect can now be cleansed by picking up a health pack
The idea is to simply add a bit more counterplay to antinade, one that all characters can access, but its not necesarily extremely easy to use and requires
good gamesense and positioning to use
DPS
DPS
Doomfist
General
- Rooftops can no longer be sat on, inestead they will simply make him slide off
Uppercut
- Recovery time reduced from 0.35 to 0.20
Seismic Slam
- Range increased from 15m to 20m
The idea is to simply remove the more unpredicteable aspect of doomfist in the way of rooftop sliding (seeing as its banned in OWL anyways…clearly
theres something wrong with it) and buffing his kit elsewhere now that he is abit more limited mobility-wise and is less likely to come out of nowhere
Genji
General
- Health modified from 200HP to 100HP 100Shields
Dragonblade
- Dragonblade slashes can no longer be damage boosted
Shuriken (Secondary Fire)
- Recovery time reduced from 0.75 to 0.65
the idea is to secure a better niche for genji as a backline harasser and less of an ult bot, the nerf to his ultimate reduces the power of dragonblade
allowing room to buff his kit without a nanoblade meta beeing caused again. his new shielding allows genji to regen health while outside of combat reducing
the need for him to use health packs, and thus allowing him to more consistenly continue to harass the enemy
Pharah
General
- Health modifide from 200hp to 100hp 100shields
this change is simply to make pharah less reliant on mercy, giving her the ability to retreat and regen on her own
Symmetra
Teleporter
- Cooldown on manual destruction reduced from 10s to 4s (manual destruction cooldown has no effect if the TP has taken damage in the last 3 seconds)
Sentry Turret
- Cooldown reduced from 10s to 8s
Tracer
Pulse Pistols
- Falloff range reduced from 13m to 10m