There are a number of things that could be buffed or changed to help Mercy from being a weak/niche pick, but making her mobility (the only skillful thing about her) even simpler is NOT one of those things.
I don’t want to sound negative, I really appreciate the attempt, but if the goal was to make superjump easier, it both succeeded and failed. If you just want to go all the way straight up every time, then this is fine, but performing the old superjump tech is EVEN HARDER now that you can’t hold down crouch without triggering the new superjump.
However, whether its good or bad is beside the point. The point is that Mercy’s mobility is NOT what’s wrong with the character. Everything else is.
Skiesti recently posted an amazing video where she talks about why Mercy feels so lackluster compared to other Supports. Ultimately it boils down to, Mercy’s mobility is amazing, but she doesn’t really have much to DO with that mobility.
Sure, she can do a good job of being evasive and staying alive, but what is she actually doing while she’s alive? Heal at a static 55 HPS and hope that its enough to keep her target alive? All she can do is try to stay alive and hope that her mere passive existence is somehow enough because she has no other agency to contribute to winning a fight.
Every other Support contributes offensively. They deal anywhere from 5-20k damage on their own as well as other abilities, and in OW2 5v5 Supports participating in fights has shown to be more important than ever. But how does Mercy fit in to this? She just doesn’t. A meager 2k damage boosted is NOTHING compared to the abilities and damage output of every other Support.
And as for Res, when you WANT to use it, when a teammate goes down in the middle of a fight and you NEED to use it, that’s when its an impossible suicide mission. In 6v6 you could MAYBE hope to rely on your team to protect you, but in 5v5 with only 1 Tank, GOOD LUCK, that’s never going to happen, ESPECIALLY when its your tank that goes down, who you’d REALLY like to get back up, but there’s just no way. The only time its safe to Res is when you’re out of a fight, which just makes it a glorified respawn timer reduction. What gave Mercy’s single target Res value was when it was instant. Now, like damage boost, whether or not you’re actually getting any tangible value out of the ability at all is questionable.
Valkyrie has been nerfed so many times that its a complete joke to call it an Ultimate because it has all the impact of a standard cooldown ability. 60 HPS should be her default, not her ‘buffed’ Ultimate form, and its still not enough to help stop someone from getting focused down. I would take a significantly increased single target beam over split beams any day.
So despite having VERY few options for things she can actually DO, she’s still REALLY terrible at being able to multitask them. Every other Support can swap between fighting and healing almost simultaneously while ALSO contributing a number of potentially fight winning abilities like anti-nade, sleep dart, discord orb, immortality field, etc, AND have powerful Ultimates, but Mercy has NONE of this. Just a bad Ult, one over-handicapped suicide ability, anemic healing, incredible mobility and nothing to do with it, and damage boost that is either completely useless or breaking the game, but either way is INCREDIBLY BORING to use. Even Mercy’s unique healing passive has been given to EVERY other Support while Mercy only got a MINISCULE 2.5 HPS buff to her own.
So PLEASE guys, Mercy has SO many issues, there are SO many things you could be looking at adjusting to make her better, but pete’s sake, super jump isn’t the problem.