Yesterday, I started a thread where I asked you "Why do you think Mercy needs changes?"
The thread now has nearly 200 replies.
Thank you everyone who posted their opinion there.
Although I personally think that Mercy doesn’t need any major kit changes at the moment, I’d like to post my thoughts here on Mercy’s current kit, what I like about her and present my potential Mercy rework, if it was going to happen.
First of all, I should introduce myself.
I’m a GM Mercy player with around 350-400 hours on Mercy across multiple accounts.
Season 3 was the first season I participated in. Placed 2100-ish, ended 2900.
I’ve managed to reach GM in seasons 5, 10 (Huge jump from season 5 to season 10, I didn’t play Mercy during that time because I didn’t like her OP/mustpick state), 12 and 13. (Season 13 was my last season before I completely stopped playing Overwatch due to being burned out)
Why should you listen to me? Well, you shouldn’t if you don’t want to. I’m not here to change your opinion or to manipulate you. But I think that I have a lot of experience with how players and heroes behave on the basic competitive ladder, mainly with Mercy.
Before I start with the main topic, I’d like to share my view on the removal of mass resurrect
While the feelings about mass resurrect have played their role in its removal, it’s definitely not the main reason it was removed and most definitely not the only reason.
Mass resurrect had many balance issues. I’ve seen many threads suggesting that Blizzard should bring back mass resurrect with a cast time, a line of sight requirement and other tweaks. Do you really think they didn’t test that?
Another problem is that mass resurrect as a concept simply doesn’t really work for all levels of competitive play.
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Players in lower levels lack general “skills,” (game sense, awareness, mechanical abilities…), mass resurrect is problematic in lower ranks because people there don’t know how to play around it.
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On the other hand we have the highest levels of play, where players know what to do to stay alive as long as possible, know how to play around an enemy Mercy and such… Mercy’s old ultimate simply wasn’t any useful.
Now back to the topic of this thread…
What Mercy is now…
Mercy is currently presented as a “highly mobile and effective main healer.” Mercy is very mobile, no doubt about that. Effectiveness lies in the hands of the player, so I’m not going to use mine or others’ personal experiences as an argument.
However, the playerbase has created 2 subroles for each role. Main (insert role) and off (insert role). While the main/off subrole for each hero changes depending on the currently ongoing meta, it has never changed for Mercy until quite recently.
Mercy went from an (arguably) effective and consistent main healer, to this weird spot in between being a main and an off support.
- If we want Mercy to be a proper main healer, we have to take some power from her utilities and push those powers onto her healing.
- If we want Mercy to be a proper off healer, we need to focus on making her utilities and damage output more effective than her healing or to be on par with her healing. Which doesn’t make sense since she’s the only “pure healer” in the game, meaning she’s mostly focused on supporting her allies.
Mercy is mostly effective with mobile (dive), low healthpool compositions, where her job is to be literally “on multiple places at once” to support her allies. AND static (cheese) compositions, where she completely relies on her utilities to be effective.
Mercy can still be versatile, but she’s going to have a much tougher time than before, because her healing is not as strong as it used to be. It’s safe to say that the 50 HP/s healing nerf degraded her to this weird role.
As of right now, her main purpose should be damage boosting, whether you’re juggling from target to target or pocketing a single ally, anything will work better than focusing on “having a gold medal for healing.”
Why do I like her as she is right now? (My personal thoughts)
She’s unique. Her current role is what defines her the best than the previous iterations.
A “pure support,” who partially relies on her teammates, (yes, partially) and is able to quickly switch to being an effective mindplaying machine. Here’s my point;
While Mercy is not the most mechanically skillful hero there is, she most definitely is one of the most “game sense, brain” requiring heroes. That’s why I like her. Playing her almost feels like solving a puzzle, it’s a feeling that I’ve never felt when playing her previous versions.
What’s good and what’s bad on the current kit.
Let’s start with the good things.
I absolutely love the encouragement Blizzard are pushing on us to use our pistol more frequently. Not only it can be a fight-winning factor, but it also gives you the satisfaction and the “hero moment” we all so crave for.
Another thing is her superjump feature (yes, feature. If it was a bug, it would’ve already been fixed by removing Mercy’s “slingshot” ability, because super jump is based on the whole mechanic.)
And here comes the bad thing…
I believe that Resurrect’s powers could be used somewhere else. Resurrect holds too much power for being just an ability. That’s why she might feel like a lackluster to many people (and also why it has the longest cooldown in the game.)
…and what Mercy could be
Before I get on presenting my potential Mercy kit, I’ll post a few notes I made from your contributions in my last topic.
- Mercy should be a main healer.
- Mercy should be more single-target focused and less AoE focused.
- Mercy’s healing output is lacking.
- Mercy’s skill expression capabilities are too low.
- Valkyrie is a low effort ability or too safe to use.
- Resurrect holds too much power.
- Resurrect should be on a resource meter/part of ultimate.
- Resurrect interrupts the flow of her fluid, fast-paced gameplay.
(Not saying I agree with all of them, but I won’t let my own thoughts influence the changes I’m about to “make.”)
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Caduceus Staff
- Healing per second increased from 50 to 60
Comments:
Mercy’s underwhelming healing output has put Mercy in a spot where other supports are a more viable choice than Mercy. She was degraded to a position where she doesn’t really fit well with any composition where an ally tank’s healthpoor is bigger than 500. This change should help her get back to being a viable healer in more compositions.
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New secondary ability: On call
- Replacement for Resurrect
- Duration: 4 seconds
- Cooldown: 12 seconds
- Activate to gain chain damage boost on a resource meter
- Upon activation, Mercy recieves a resource meter worth 4 seconds of chain damage boosting.
Comments:
Although very situational with just 4 seconds, chain damage boost is what makes Mercy very effective nowadays, so I decided to reintroduce it as an ability on cooldown. The reason why I decided to place it on a resource meter is to allow her to quickly heal an ally in need while maintaining the ability’s duration.
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New ultimate ability: Resurrect
- Replacement for Valkyrie
- Ultimate charge required: 2350 (Worth 31.3 seconds of constant healing)
- Duration: 7 seconds
- Activate to gain 2 resurrect charges.
- Each resurrect charge has a 0.65 second cast time (Same as Sombra’s hack) and a 30% slowness debuff while casting.
Comments:
Many people see Resurrect in the place of a casual ability as a limit to Mercy’s other abilities’ powers. New Resurrect gives Mercy back her fun decision making and makes for an impactful ultimate ability.
EDIT:
- Replaced Dual beams with On call.
- Reduced the ultimate charge required for Resurrect.
- Increased Resurrect’s duration.
EDIT 2:
- Buffed On Call by making chain damage boost based off of a resource meter.
I want to thank everyone who read the whole post and to everyone who participated in my last thread.
See you later.
~ A Mercy enthusiast