50DPS is also nearly immediately healed by any support looking in the general direction of their target for 1 second.
Not really how that works, that’d imply the target is 50HP or so before Genji gets to them.
Genji starts with dash, he doesn’t typically end with it.
And the buffs Genji players want aren’t significant damage buffs, its just 29 damage shurikens and bugfixes, that’s not gonna cause many if any problems.
Wow, I think you are seriously missing the point. This is a burst attack, a finisher. You apply instant damage that is unhealable do to it’s speed. Its fine as it is, but if gengji can consistently get heroes to 50, then its a kill.
It’s 50 damage that can get healed right after it applies, not only that but Genji has a little bit of downtime before he can start firing after he dashes, which is a vulnerability in his combo.
It’s really not, it’s been buffed where it’s nearly brain dead, it’s literally going to make tanking worse. Get over yourself Genji mains, he does not need more damage, he needs YOU to be more competent.
Stop nitpicking to assert your points, they’re flawed and very bias.
Any Genji is gonna melee after dash if you’re low, it’s basic Genji play. It’s still 80 damage over all since you aren’t really able to escape either unless you play very certain heroes.
No one is saying Genji is busted or OP or needs nerfs, but you have to understand that Genji does in fact have strengths and things that he can do well.
Genji is not allowed to be good. Flankers are not allowed to be good. The DPS role is not allowed to be good. The cast of Overwatch is not allowed to be good. Soon, through the steady process of elimation, there will be no playable characters left, and only the maps themselves will be playable. Players will take control of the gondola sailors on Rialto and duke it out in naval combat. Overwatch, in Fall 32th, twenty-eleventeen, will become a real-time strategy naval game.
You mean how every healer but Bapt and Ana who was nerfed into insignificance by flank DPS mains who said it was unfair a support can defend themselves?
Ana is literally the poster child for healing creep, she started, she nurtured it, and she still competes with the highest base burst healing if she lands her shot, 100 aoe instant burst damage with 50% more healing for more burst, and has a 250 hp heal with 50% immediate defense for even more burst healing potential.
Ana is fine balance wise, she’s a fun hero to play, but people need to realize that Ana being a fun and interesting hero doesn’t mean she didn’t destroyed the balance of this game single handedly because Blizzard saw her as a fun hero and didn’t realize that just because she is fun doesn’t mean she is the catalyst for OW power creep and the gutting of tanks internal defenses so they could die again.
While I agree somewhat, Ana’s heals take more input to apply than say a Baptiste and she has clear design of what she can and cannot do, and a clear weakness in mobility.
Once we got into heroes like Baptiste and Brigitte who basically do everything and can apply Ana’s level of healing but also while having good utility, good damage, and good self-sustain, that’s were it started becoming a problem.
Still a core problem that is a result of Ana, the thing is, even if Ana theoratically does insane healing, you can’t balance it in a line up that can’t match her. If Ana was the only support that could do her level of healing, than it results in either 1 or 2 things. Either she does more healing if she lands her shots, or she needs to land her shots to equal everyone else.
They went with option 1, land your shots and your just better, but the problem is that for tank heroes its almost impossible to miss your shots. So she became a defacto tank healer and she’s excessively good at it. This forced other healers (moira/bap) to have equal levels of healing as otherwise the only main(tank) healer in the game would be Ana. It would be like if reinhardt was the only tank in the game with a shield, it would just force every match to require him.
Its actually the opposite but I agree with the end result you stated. Healing and damage needs to be nerfed, tanks need buffed defense.