I got 2. Hope you like reading, cause imma be in depth Don’t know if that’s what you wanted though, so enjoy the essay
Symmetra:
As a synopsis (kinda), my plans for this rework is for Symmetra to be a unique support hero again, however filling the gaps she had before with no healing capabilities. However, I don’t want to just slap all of her old abilities on her, add a healing ability and call it a day. I want her to feel fresh and unique again, while being welcomed back with open arms into her home of the Support category.
New Passive: Shield Syphon
Whenever Symmetra deals damage at max charge, Symmetra emits a wave of energy restoring health to herself and allies in an area. Any healing over max health becomes non-recoverable shields, capping at an additional 75 shield health. Once destroyed, there is an internal cooldown of 5 seconds before shields can be reapplied.
Think of this as a twist in Brigitte’s passive, Inspire. I wanted to try and combine the Armour over heal from Repair Pack and the healing from Inspire, but make it unique enough to stand out from Brigitte. Numbers aren’t final or anything as I have no experience with game design, so any numbers that haven’t ever been given by Blizzard with last iterations of Symmetra take with a grain of salt
Range: 7m from Symmetra
Healing: 20 hp/s for allies, 15 hp/s for Symmetra
Shield Duration (once capped): 5 seconds, or until destroyed
Shield Health Decay: 25 Shields/second over 3 seconds
Shield Health Overheal: 25 Shields/second over 3 seconds, capping at 75
Cooldown: 5 seconds + 5 second natural shield decay
Photon Projector:
Primary fire:
Range reduced to 7m, from 11m
Damage reduced from 60/120/180 to 30/60/120
Just a revert of her primary fire. It would have the lock on beam as well, against popular opinions against it
Secondary fire:
Projectile speed decreased from 25m/s to 15m/s
Ability 1: Photon Fountain/Sentry Turret
Symmetra creates a blueprint of a Photon Fountain or a Sentry Turret. Sentry Turrets unchanged, however can’t be thrown. Symmetra can have up to 6 Sentry Turrets or Photon Fountains up at any given time, any additional constructs will replace the oldest.
For clarification: Symmetra can only have 6 constructs up at any given time, but she isn’t limited to how many of 1 construct she can have. For example, Symmetra may have 4 Sentry Turrets and 2 Photon Fountains, but building a new one of either once reaching 6 on the field will replace the oldest construct on the field, regardless of if it’s a Sentry Turret of Photon Fountain.
Photon Fountain:
Radius: 8m
Hps: 30
Health: 20 shields, 5 health; 25 total HP
Cooldown: 10 seconds per Fountain. Cooldown shared with Sentry Turrets
Symmetra may change what construct to build by pressing the bound ability binding a second time.
Sorry if this was a mouthful; if anyone doesn’t get this, tell me and I’ll try and explain it a little better. I’m in 4 hours sleep and no coffee, so I’m kinda dead right now
Ability 2: Barrier Field
For an instant, Symmetra surrounds and ally in a case of hardlight, protecting them from all damage, reflecting a portion of it back to the attacker. If the barrier breaks, it unleashes a small shockwave, knocking back and electricuting nearby enemies.
Barrier Health: 250
Damage reflectes: 10%
Duration: 1 second
Cooldown: 15 seconds, starts upon Barrier’s destruction
Shockwave radius: 5m
Electricity damage: 15 per tick, for 3 seconds
Arching damage: 50% of base electricity damage for 3 seconds
If anyone’s played Smite, think of this ability like Nemis’ 3rd ability, Retribution. It acts much in the same way, however without healing the target and no Shockwave. I also wanted to introduce a new status element with the ability, being Shocked, where enemies take electrocution damage from lightning/electricity based attacks, but at a reduced effect so its not overbearing
Ultimate: Photon Field
Symmetra errects a barrier made from hardlight around her in a massive area, shaped like a dome, encasing herself and surrounding allies. Enemies that enter the barrier’s area take constant damage, while allies are cleansed of status effects and take reduced damage. All the barrier’s effects are disabled after the duration, or if the dome is destroyed. If enemies or allies leave the inner dome, any effects of the barrier are removed instantly.
Barrier health: 2500
Area of effect: 15m
Duration: 6 seconds
Damage over time: 25/s
Damage mitigation: 30%
Ultimate Cost: 3,000
Passive ultimate gain: 1% every 3.2 seconds
Mercy:
Caduceus Staff:
Unchanged
Caduceus Blaster:
Unchanged
Ability 1: Guardian Angel
Unchanged
Ability 2: Valkyrie’s Blessing
Mercy places a buff on an ally, increasing their movement speed and healing them for a short duration. Upon activation of Valkyrie’s Blessing, Mercy’s Regeneration passive healing is increased. Movement speed given to allies doesn’t stack with similar effects.
Range: 12m
Cooldown: 15 seconds, cooldown starts after the buff ends
Duration: 5 seconds
Movement Speed: 25% bonus move speed
Healing done: 25/s
Regeneration: Passive healing increased from 20 to 25 for 3 seconds
Ultimate: Heavenly Light
Mercy channels briefly, before pointing her staff to the sky, creating an area of light in a wide area that heals allies, reduces all incoming damage to herself and allies, grants immunity to crowd control, and slows enemies in its radius. Mercy can choose to continue to channel this ability for greater effect, but suffers leaving herself vulnerable to attack. Mercy can cancel being a focus for Heavenly Light by pressing her Ultimate binding at any time during the duration of Heavenly Light. Slowing effect does not stack with similar effects
Without continued channel (press Ultimate twice) :
Healing: 60hp/s
Damage reduction: 25%
Slow: 10%
Area of Effect: 10m
Duration: 6 seconds
With extended channeling (press Ultimate once) :
Healing: 80hp/s
Damage mitigation: 35%
Slow: 25%
Area of Effect: 15m
Duration: 6 seconds
Ultimate cost: 2,950
Passive Ultimate charge: 1% every 3 seconds
Holy crap nuggets, we made it. If you read this far, firstly go get yourself a drink. Secondly, thanks for listening to the ramblings of a dude that’s half asleep and 18 hours past their last coffee.
Stay safe out there.