I’ve mained Symmetra since s4 when I started playing Overwatch, I was one of those Symmetra’s who could and WOULD make Symmetra work on every map just to spite all those little “SyMmEtRa oNlY WoRkS On DeFensE” haters (I mean… also bc she’s always been my fave character and I’m good with her lmao but also to spite :^) ).
I LOVED Symmetra 2.0.
And I LOVE Symmetra 3.0. (Pretty sure I’m the only one lmao)
That being said this is how I think Symmetra could benefit from becoming a hybrid of the two. This thread is going to be me talking about what changes I think she could benefit from, as well as what I think is FINE in her current kit.
If you have any constructive ideas feel free to comment, I might add some other stuff later
- Give Symmetra her lock-on beam back.
I don’t care if you have to reduce her damage, but give her her lock on back. This makes it so she goes back to being a flanker-counter, this opens her up to being a hero pick for those with disabilities again, and this stops her from being a tiny Zarya, and gives her back her diversity in gameplay.
1a) If you don’t want to give back her old beam, remove her damage ramp entirely from her primary fire, give Symmetra a SET damage with her primary.
This is probably one of the most infuriating parts of Symmetra’s 3.0 kit. With the damage ramp up it is HIGHLY situational, and unless you’re in a full on team fight with shields everywhere and you’re being pocketed, there’s really no reason to be using it over throwing turrets and spamming alternate fire. On top of this, Symmetra is the only DPS character that has to sit through doing practically no damage for an extended amount of time with their primary fire in order to receive benefit from it, given you can stay alive long enough.
- Give Symmetra her throwable photon barrier back.
I don’t care if it’s because you give her a different ultimate but the teleporter is not a viable escape option within a 1v1 or team fight situation. The throwable Photon Barrier was a way to mitigate damage (and block ultimates) for both you and your team if only for a brief amount of time. I’m sure this could do with a shield-health reduction if needed.
- If you insist on having the teleporter on an ability, reduce the cast and deployment time.
Having the teleporter on an ability was basically advertised as “teleport your team out of the graviton! teleport your supports away from the ultimates!!!” but the cast time is literal garbage, unless your entire team is spamming interact while you’ve been WAITING for the grav to put up your teleporter, either only YOU make it out, or no one makes it out at all.
- Give Symmetra her shield-piercing alternate fire back.
Symmetra was changed away from her shield-piercing ability after they introduce Brigitte, and “pile o’ shields” became a common thing amongst the game. Coincidence? I think not. (I mean maybe, but still). Symmetra not ONLY would be another reliable Brigitte counter, something people continue to cry about, but it would also add more diversity to her kit as she was the ONLY source of damage outside of melee that went through shields. They could reduce the speed of the projectiles if needed for balancing reasons, she would still benefit from this.
- I think her turrets are in a good place right now. They could benefit from a reduction in cool down, if anything.
While I think Symmetra would be unhappy as a person to have an uneven number of turrets and I would love to have it bumped up to 4, I think the increased slow and damage, and bumping up to 30hp was a good direction for the turrets to go. Them being teleportable and throwable made for the opening for Sym to do some good plays and can catch people off guard, but not so bad that its over-powered.
- Her ultimate is good, but I think she needs a damage ultimate.
Even if it’s “Enemies that walk through her giant wall take a bit of damage each time” it would make it better. I LOVE the giant Photon Barrier ultimate (er… mainly bc the ult line is just ) , it’s amazing to use maybe to block the choke if you’re trying to fight off the enemy when your shield tank is dead and coming back from spawn, or to block ultimates if your reaction is quick enough, and can be placed down vertically in front of you and used to walk in an out of to evade more damage. While it can be a game changer in certain situations I feel it doesn’t have enough power for being an ultimate. It’s just… a giant Mei wall that our team can shoot through. (Though it’s nowhere near as not-fun as dead eye…
)
7, and most importantly.
Give Symmetra an additional 50 shields.
Symmetra needs something to make her more sustainable, even if they refuse to fix her primary, she should at least be able to do a little more damage with it. If they give her an additional 50 shields I think she will benefit greatly, but again not TOO much, and she’ll be in a better place.
If you have anything constructive don’t be afraid to comment, I’ll do my best to reply and I hope you have a good day!
here’s my Brigitte thread of a similar nature - HOW TO FIX BRIGITTE - from a Brigitte Main