So, what you’re saying is because professional players utilize those gimmicks with success, means everyone who plays the game can do the same thing, with the same amount of success, right?
And not that I particularly care, but you have less than 10 hours on any of those characters based on your profile. I’m going to assume that this is a smurf account, however, and that you have more play time than what you show in your profile. (As in, the profiles are jacked to begin with in the web viewer)
I’m not saying that you can’t play smart with Symmetra, quite the contrary. What I’m saying is that what works for one character, does not necessarily work for other characters. I can watch pros pull off stuff until my eyes bleed on Youtube, Twitch, etc all day long, that doesn’t make ME any better at doing those things for watching them.
My largest problem with Symmetra is as I stated before, her wind up is exceedingly long for the amount of reward you get for getting there. You have to basically dodge bullets in melee range in order to charge your beam effectively in combat in order to use it. Without attention being paid to you by a healer during that time, the chances are NOT in your favor to reach that level of charge before your life hits 0.
Does that mean it can’t happen? No, not at all. Statistically speaking, you’re far more likely to die before you reach that point, than you are to reach it and be successful due to the attrition of your health while attempting to do so.
There is no mechanic available that is going to allow you to survive longer aside from luck mostly, and skill secondly.
If your opponent is equally skilled as you, and NOT playing Symmetra, they automatically have the advantage. That isn’t what I call balance.