She’s getting a new primary fire with a new mechanic, 3 abilities including her ult are gone for things that aren’t even remotely similar, and her one remaining ability is heavily modified and was honestly the most un-iconic aspect of her kit in the first place.
This isn’t a rage post of “NOOO!!!” The stuff looks cool. It’s an interesting tank kit. But a part of me wonders why they had to put it on Orisa instead of just making a new hero.
It seems that at least a few aspects of Orisa’s kit (Halt, Supercharger) could’ve fit into the game. Even “Barrier tank” doesn’t seem to be incompatabile with OW2. So it leaves me wondering why they chose to essentially delete her instead of giving us a new hero with this kit and actually reworking her instead.
If they had a hero reveal with different art and this exact kit (changing the name of "Fortify), I bet literally no one would’ve said, “Oh, this is just Orisa!”
Maybe they came to the opinion that the whole kit was just fundamentally bad and ditched it, and “reworking” her was their way of not directly deleting her.
Because as the devs have stated multiple times.
They want less barriers in the game, and make the game play faster, and more offensive.
Yet people dont listen to the things they say. Even in this new info they said this…
"Orisa underwent the opposite. The team noticed that she struggled with brawling and toe-to-toe engagements, so we had to adapt her into the future of the game."
This is the vision for all heroes and the game. How many times do they have to say this.
It’s certainly better than having a fat Roadhog as barrier, but they have to increase her HP by a lot now that she’s so offensive.
She gets deleted quickly currently and her head is fat, the Fortify alone can’t compensate for that.
They did say they increased her HP, but how much?
Honestly, I’m mad excited lol. Now I can fight instead of hoping a rein dies before he gets close to me. Being unchained from halt spam seems kind of freeing too.
I love Orisa, but I was secretly hoping for changes like this.
To be fair I really think current Orisa would end up feeling absolutely terrible for 5v5 and she probably did need kind of an entire overhaul to fit in with the new game. Not only that though, more importantly, to make her more fun. I actually enjoy Orisa, she’s one of the first heroes I ever played in the game and was the first tank I ever tried. I’ll admit her kit was kinda boring but I enjoyed it nonetheless. But I feel like this rework is going to make her a lot more fun - a lot more viable - and really engaging to play. But we’re going to have to wait and see how good it is.
I’ll admit, I’m probably more excited to play Orisa/Tank in general than I am to play support - the role that I main.
They have already reduced barriers by weakening them and only allowing one per team. It doesn’t really make sense that Rein can keep his barrier but Orisa losses hers. The point is that they don’t stack anymore
I genuinely cannot wait to try her out. I’ve said it countless times now, but Orisa is one of my favourite if not THE character I love the most in the game in terms of character design, lore, personality, everything. Even if I like her current kit, I really am looking forward this new rework.
I’m DEFINITELY gonna main her. Best part about it is now there only is one Tank, which might sound really selfish but at least I’m sure to always get to play her! I cannot wait to see her in action.
I hope they do release one of these videos like they did for Bastion and Sombra showcasing her rework. Same for Doomfist!
The difference with Rein is that his whole design revolves around his shield.
Orissa in OW1 has a primary fire and her barrier is an ability. Reins primary is his shield.
Unironically so did Orisa. They reworked her but left Rein alone though. The question basically falls into why does Orisa get the rework treatment but not Rein. It’s not because they want “less shields”.