(OLD) Tank Doomfist AND Orisa rework changes!

This post is OLD is from the first beta, someone necroed it


Also new doom look:

Thoughts?

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Why does it feel like the massive big IQ plan is to swap the majority of stuns into slows? So instead of stun locks we get large amounts of slowdown?

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Personally I think thats the best option, better than current CC

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Hahahahahahaha

Those doomfist changes are so different than live doom. He really is a tank.

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Overheat ability seems cool and honestly it makes sense due to the fact Orisa is designed by a little teenager.

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Time to find a new DPS to main. Tank main found though.

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They actually keep their communication promise.
I can’t believe it.
I need copium.

Wake me up if this is a dream.

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Still makes things way worse for non-mobility characters while characters like Tracer can ignore it completely, lol

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BATTLE CATTLE

BATTLE CATTLE

BATTLE MOO MOO

WAHOO

(I’m only worried about the heat as opposed to her massive ammo pool but still! This is nice)

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So maybe a dev update video tomorrow showing these?

Also I find it funny Doom is one of 2 DPS golden guns I own (along with Reaper and Brig for Support and 5 current tank golden guns I own).

Doom is one of my most played DPS while tank is my most played role. Fits me perfectly having him a tank! Can’t wait!

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Making Doom a tank is a smart idea because lots of people like him and will add more tank players.

Also making orisa less boring helps too. (no shade to current orisa mains)

I really want to see how her shield spin and ultimate works. Can’t figure out in my head what her ult would be like. Is it kinda like a rein shatter that just pulls people in??

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Looks cool! I’d want to try it in-game first though.

The overheat on her weapon is a perfect fit to me. And the temp health in Fortify will be VERY appreciated.

I do want to see how her new primary functions, though. I don’t want it turned into Sym Orbs with falloff.

And her spear spin… Honestly, I think I’m really coming around to it. Can push, speed, and block at the same time. I’d want to know the cooldown, though.

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The orisa javelin spin - I might be reading too much into it, but it sounds like it will only stop projectiles, letting beams go right through similar to Dva defense matrix.

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Also noticed Orisa hasn’t gotten a redesign yet. Doom looks sick tho

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what if they know the games will be too fast and are making these abilities to slow things down :thinking:

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Probably will function like Genji deflect or Defense Matrix.

And I’m pretty sure D.Va and other heroes with deflecting abilities can eat her spear, so it’s balanced.

Hmmm. Looks pretty good! Doom has the only updated look I think is actually good.

I am more worried about her interaction with Sojourn’s rail gun. Will it go through or will it be blocked?

So Orisa’s gun will look kinda like OOoo•••

Excuse the text art

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Sojourn Rail Gun will probably be able to get blocked by shields.

I don’t think they will allow high damage to go unblocked.


Primary fire is projectile – rail gun is secondary fire.

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