Hanzo needs changes...but what changes?

You know what really sucks about that change?

It is not that it would take Hanzo longer to full charge his shots. I am guessing that is the point of the nerf. :sweat_smile:

It is the fact that Hanzo’s projectile speed is also tied to his charge-rate.

You are effectively decreasing Hanzo’s projectile speed by 15-25% for anything but lethal damage.

Basically if Hanzo need to make a none full-charged shot, you are nerfing his projectile speed as well.

He is still way more viable than Genji tho.

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Hanzos projectile wasn’t even fully reverted. I personally am fine with his old speed so, no. I think he’s more than nifty rn.

Please elaborate!

I believe they were. As the devs have stated themselves that the projectile speed nerf have made them have identical speed to pre-rework Hanzo.

However, are you talking about the 2016 projectile speed buff?
Where Hanzo’s projectile size was nerfed by 33% and as a compensation buff he received a 30% increase in projectile speed.

Indeed. The legit og arrow speed.

Which is why I think he’s fine rn.

Og Hanzo with a leap and storm arrow would have been largely buffed. I’m fine with a difficult but rewarding hero tbh.

Honestly I mostly agree.

When Hanzo received his rework, I wasn’t expecting a projectile speed buff at all.

I remember reading how insane Storm arrows was going to be and was caught off guard when they also decided to buff his projectile speed.

However I do think Storm arrows is hot garbage right now. I hate them with a passion. Although while initially very optimistic, Storm itself is not a very “fun” ability. Even for competent Hanzo’s that used it as a McCree primary fire on a CD, it is still a very spammy ability that I don’t like.

I would much rather Hanzo have a 1-use ability. No multiple shots. You use it and you lose it. Storm is super forgiving in this regard even for newbies.

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I never got why they don’t just give him 75 damage per storm arrow and cap the maximum at 3?

That way he could also combo normal full charge arrow into 1 storm arrow.

This is generally my approach to any balance. I don’t like things that allow mid fight amendment

You make a choice? Deal with it.

I always just wanted the scatter value nerfed. To help zarya , etc.

Bring the pain, but fine. I’ll concede deletion was unfair. But overall, the concept of a bad Hanzo struggling after scatter didn’t work was… The right move imo. You choose a kit…not an ability.

He is extremely annoying to play against. If they somehow stopped that then I would happily be up for changes.

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remove his E ability

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That’d reduce him from 100 DPS, already quite low for a generalist mid-range DPS, let alone a projectile-based one, to 86 DPS.

That’s… lower than Mei and about equal with Lucio or Ana if you exclude their Soundwave and Bionade, respectively. Otherwise, they’d be higher DPS than Hanzo outside of Storm Arrows, leaving Brig and Moira as the only heroes with lower DPS than Hanzo, and only if you exclude Damage Orb, Shield Bash, and Flail.

What part of that is unique, though, e.g greater than felt in fighting against a Mercy-Ashe or Widowmaker?

If it’s the “luck” component that annoys you, too, I have to wonder, why are we treating Hanzo as if he were more powerful for missing some 80% of his shots and only getting the occasional lucky kill on the remaining fifth or so?

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This is my feeling as well. I’d almost rather rescale his movement penalty (i.e. make it increase from 0% to its cap over %charge progress), increase the damage/speed floor to make earlier shots viable, and replace Storm Arrows with a pseudo-Sprint than be a charge-based projectile DPS most of the time and an instant-fire projectile DPS the remainder.

I know what the overwatch team should do as a joke. New experimental card will have storm arrows changed back to scatter so then everyone can feel the og hanzo power. Just to show everyone how he changed. THIS IS A JOKE BLIZZARD DO NOT BRING BACK THE HELL WE KNOW AS SCATTER ARROW

You should bookmark it ;p

Also, through experimental with workshop, someone has found out that the hit box of his arrow is a sphere at the tail of the arrow, not the head.

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To not throw random arrows who do a headshot.

I made it to low masters with Hanzo before he got nerfed, I was really improving at the game and then blizzard nerfed the projectile speed and his storm arrows. I was extremely frustrated because I then dropped to low plat almost reaching gold, I even got depressed a bit. Im a sore loser though and I hate to lose, I got back on and I started getting used to the new projectile speed. I started learning even better positioning and I started to predict and I started to pick up on player behaviors and suddenly I started winning. After a full month of hard work and dedication to relearn Hanzo I have climbed back up to masters and even have even surpassed what I thought was my limit then.

Moral of the story is, I was spoiled at how broken really was back then. Hanzo is supposed to be a high skill character but his insane projectile speed and arrow spam damage was hurting my ability to improve at the game because I would get lazy and get rewarded for treating a projectile hero like a hitscan. Now im in the point where I can now play torb, zen, pharah, mei and land crits back to back. Hanzo is in the most perfect spot He could possibly be in, I win 99% of my 1v1 vs other Hanzo players and anyone cocky enough to not respect me. Hanzo is perfect and hes finally exactly where he should be, anyone that complains about hanzo at this point needs to get better at the game. If I was able to climb out of low plat on my own because I decided to actually improve and learn from my mistakes then anyone can do it too.

Just recently I even made grandmaster and top 500 on the open que mode and everyone was flaming me for mot going goats and I stuck to Hanzo and impressed a ton of people. Hanzo does not need any changes, hes fine where he is and he’s most definitely a much harder character to play compared to before but he’s extremely rewarding for anyone with the dedication to master the hero.

I mean… nice job, but individual players being good at a hero does not make that hero good. Hanzo’s winrate shouldn’t be as low as it is, no team should be subject to having their chances of winning decreased so much because heroes like Torb and Ashe are considerably more effective at baseline than Hanzo. If you were the only Hanzo player in the world it wouldn’t be an issue.

This is like me saying Baptiste is fine because ML7 was playing Baptiste on my team and he was amazing. You could justify not balancing any and every hero with your implied logic… plenty of players climb to GM on Mercy so why are we buffing her?

Projectile characters need to stay projectile characters, if anything give him 70 damage on Storm Arrows and normalize their projectile speed as well.

ht tps://www.overbuff.com/players/pc/infamous067-1730

brool story tro

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