isnt that the selling point of the game? although when i bought it fun was also a priority of the devs.
if you think i only play mercy, im not going to do that to my team, when i could play moira who is much better design wise, plays well is way too good for the effort put in, or ana who at a basic level is very easy to play.
ive mained all roles, and i like all roles, im a flex player by nature.
Alstroe:
Stop thinking in the term of must have rez and youll come up with a million different things. Overheals, Burst heals, shooting and healing at the same time, immunities, in-vulnerabilities, buffs, boosts, better flying and delayed healing traps. Theres a million different things besides something that didnt work once
New Ultimate: Holy Light
-Mercy places a 10 meter circular aura of light
-Does 60 healing per second
-Makes team 25% faster
-Applies cleanse status effect removal to all inside (Venom mine, Sleep, Anti, Freeze, etc.)
-Lasts 10 seconds
-Ultimate voiceline
English: May the light protect you
German: Möge das Licht dich beschützen
-Animation: Caduceus
https://overwatch.gamepedia.com/Template:Mercy_Emotes
Creator Comments: This ult is supposed to make her team push to wherever Mercy places…
How about single-target buff for teammate instead? Like weaker version of Fortify: teammate is immune to CC and takes less damage for x seconds.
Mercy shouldn’t have to attack enemy first, even if that ability deals no damage by itself. Being able to reduce damage of key enemy feels too powerful: hitting enemy with ultimate means severe reduction in damage. At the same time, it’s outmatched by sleep dart or any other CC, that completely stops enemy attacks for a moment.
While I support Titaniu…
Hey! This video has some of my ideas for a Mercy rework, including changes to her Valkyrie.
I don’t think Mercy is terrible or useless. However, I find her super boring to play and feel she lost the character fantasy Blizzard created when they reworked her. I would love to get some constructive feedback and share some more ideas on how to return Mercy to her roots. Take a look and tell me what you think below.
Angelic Protection
Has a cast time during which she announces that “Heroes Never DIe!”, similar to Sound Barrier.
If it is successfully cast, any teammate within the radius (probably LOS as well) will receive uninterrupted health regeneration of 60hps, including Mercy herself.
Mercy’s staff will power up, the numbers in my mind go from 90hps to 120hps (1.5x-2x normal healing output), and damage boost will go from 1.3x damage to 1.5x or 1.6x damage. In total, Mercys hps could reach from …
we have been brainstorming for a year around about.
1 Like