Genji's Swift Strike rubberbanding after the latest update (1.44)

“roll it out next week” omg…

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Thanks for the update.

A little off topic but something that also disorients me since the update is the new snapping to killer upon death, it gives me a headache/motion sickness, as people describe here - The New Snap to Killer Death Thing, are you planning any changes to this addition? Perhaps an off toggle?

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confirmed indie gaming company lol

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Damn why so negative.

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try to play with that bug :slight_smile:

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Thanks for the info on where it’s at, loving the communication going on lately! Was kind of scared it’d be the next Genji bug that does untouched for months/years but it’s nice to hear that you’re looking into it so quickly.

Well fair enough. And I suppose they could have done a hotfix but assuming they may have a update next week to provide other fixes and stuff.

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Confirmed… Usually happens when you dash the whole length.

same happening with sombra’s hack and translocator, tracer’s blink etc. The update is screwed

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ay well good to know at least im not the only one experiencing this, both genji dashes and cam snapping is a right pain

dont think its a connectivity issue either, im having it at a stable 50ms

but a whole week? you can’t be serious, telling us a good portion of the heroes are basically broken for a whole week sounds like an ‘out of season april fools joke’

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Please try and fix this sooner, It’s almost unplayable I rubberband everytime I dash

same problem, unplayable, when they will fix this?

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That’s a feature now? I seriously thought i was lagging last night

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You implemented a hot fix feature and you don’t even use it how slow is your company?

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Same here, i was seriously wondering it was an issue with my local network or isp. Already disconnected all redundand network paths and other devices in local network, no change. Ping is 40~ish as usual and 58~ in practice range. Guess i won’t be playing until the update drops then since this is quite unplayable if you are used to snapping to targets for/after dash/ghost dashing.

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Playing Genji on this patch feels like playing on 150ms although I have a stable 40ms. Why do we have to wait an entire week for the fix?

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I’ve noticed a weird issue with Hammond’s piledriver too. It seems like you ‘land’ a half second or so above the ground with the impact and then you hit the ground right after.

its sad how unprofessional the ow team feels a lot of times to be honest :((

Genji main here. I still do. It almost never happens. Although, I do have an ethernet cable connected.

Bump, this issue has returned since 1.47 and has yet to be resolved as of 1.51 despite a number of threads regarding the issue.

1.47 thread: Genji Swift Strike rubberbanding has returned with 1.47
1.47.1-1.48.1 thread: Genji Swift Strike rubberbanding still ongoing
Video 1: Genji Swift Strike rubberbanding returned - YouTube
Video 2: Swift Strike Rubberbanding - YouTube

I’ve also noticed that hits and eliminations don’t properly register with packet loss since 1.44, thread: Hits and Eliminations won't always register client-side since 1.44
Video: Overwatch packet loss 2020 08 05 21 23 25 04 - YouTube
Yes I know this video is an extreme scenario but I’ve had connection issues in the past, and before 1.44 the hits that actually hit always registered on the client, so did eliminations. But ever since 1.44 every once in a while in a match a hit or an elimination won’t register if a packet happens to drop at the “right” time.
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Additional issues:

1.46 changed how Swift Strike’s first person animation appears, causing it to be off the screen when looking up, all over the screen when looking down, and only appearing normally when looking forward, thread: Genji's Swift Strike first person animation behaves strangely since 1.46
Video: Swift Strike first person - YouTube

1.51 broke dash by making “no movement” dashes which happen when you’re too close to the ground/wall to no longer deal damage, making combos such as rmb->dash->rmb unreliable, thread:

Video: Swift Strike won't deal damage - YouTube