Forced losses ruin ranked

But it’s exactly this issue why the clans would be better. There is very little communication now as it stands with clans that’s not the case.

Back in the ranked socom days. Soon as you enter the lobby they do a roll call no respond via the come they all vote to kick you from the lobby. They took ranked seriously.

They didn’t say hey what’s your level, all they asked was are you gonna communicate if not you gotta go.

This is the #1 difference in the game and they are trying to fix a communication issue with a algorithm it will NEVER work.

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Yeh gotta agree, ppl in this game don’t know how to comunicate, at least from low diamond to mid silver. Callous are bad, flaming destroys team moral and cohesiveness. And callous are 10% flaming 90% of comms

When I played a lot I was hovering around high dia / low masters. I would never drop 500SR. Only when I made new accounts I saw plat, until I climbed back to diamond with ease. 300 is something that could happen and prolly happened to me, but then again I dont really remember because I dont care to look for patterns that dont exist.

Like where you can show this is true? All the information I can find on the internet (that has actually some value, like evidence or huge amounts of information gathered) doesent show this. Also 2800-3000 is not a huge difference anyways. Also when you hit 3k there is no more “bs”. Below 3k PBSR still exists I assume, so lets say you go from 2600 to 2900 (300 so we at least get a small difference instead of 200 that is basically nonexistent) and if you keep performin really well then what happens is that you get more SR from wins and lose less SR from losses, not that it gives you braindead guys in your team. And like said earlier, lets take j00mlas example. He went from 1k sr to I think to masters without losing a single game. Where was hes forced losses with terrible team mates? Thats not 200SR when according to you red sirens go out in blizz HQ and they sabotage your games, thats ~2500SR and nothing of like happens. You can find multiple examples like that. But nah, dude, I lost a game after winning a few, so it must be forced loss.

Still. There is absolutely no proof anywhere. If you have some hidden proof please represent it.

HOW?! You crafting some tinfoil theories and trying to find patterns to find patterns where there is no patterns and then claim its obvious doesent make it:

  1. obvious
  2. true

The problem I have is people fling out around theories that they have absolutely no proof of and the source is “trust me bro” while there is actual evidence in form of vods for example that its completely opposite. Like wut mate?

Tinfoil theories should be dismissed. The thing isnt rank shaming. The thing is that only way you can explain to a braindead tinfoil theorist is by practice. And that needs ranks to show how it works. Thats why I took j00mla as example, not because Im like “lol your bad”, even tho compared to j00mla we both are bad, but thats not the point, the point is that there is no conspiracy and it is shown in practice with people who are good enough to show that there absolutely is no conspiracies or they would be affected by it as well. Thats why I took him, 2500SR climb before first loss (and it was first loss, not a loss streak, a single loss), like 40 wins or something. And you dare to claim with 0 evidence that if you climb 200 SR performing well you will get “marked” to get terrible team mates. How on earth the machines are turned off always when a content creator (youtube/twtich and prolly many more platforms too that I dont follow) does something like this?! How do you explain that? Another tinfoil theory perhaps? Like they monitor all the content creator, even the small ones that majority of playerbase dont even know of, but they just happen to have every 20 follower youtuber on their list and they see them doing another bronze to GM and just turn off the scuffed system for them so they dont get caught?!

See this is what tilts me, people dont know how to shut up in VC in Comp, in Comp VC should be clear so everyone can hear call outs, it is not a sicial club, you want that go to QP, i dont care how school or your job, i dont give a damn about anyones lives, just play the game in comp not socialize

I’ve come to accept my faults and shortcomings in this game, however… Some teams I get just blow my mind. Yes, I’ve been the reason for some losses, but more often than not, it’s due to some Hammond main that is dead set on rushing in alone to feed them ult.

Forced losses doesnt exist.

If you think you have proof its not the case, feel free to show evidence here :

Forced loss streaks - here is your chance

So far nobody did.

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Why nobody did record that in 4 years then?

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Darling, why are you vindicating anything that is thrown at your beloved Blizzard? I know, sometimes, one may think that identifying with a company, sports club, political party or music band has the ability to elevate one’s own life, but, damn, they give a flying f-word about you?

You do not find it in your heart that Blizzard may be evil? That this game was designed with the sole purpose to make you angry or in your case, loyal and hostile?

Think for a moment what Blizzard is and what we, your fellow players are, maybe you can connect with us.

It’s also bandwagon fallacy: _https://yourlogicalfallacyis.com/bandwagon

A 50% win rate would be a godsend for me. A forced win streak would be awesome too. Currently my loss rate is 100% except for leavers & smurfs.

it‘s funny how it‘s always diamond/masters+ that are telling us, that the system is perfectly fine :joy:

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You dont know me so please dont make assumption about me vs blizzard.

I am not identifying with anything. I simply like to play most of their games becasue blizzard is creating good games which usualy last long and I can play them hundreds of hours. It doesnt mean I am blind fan of them. They pretty much destroyed Diablo franchise with Diablo 3 to me.

How can they be evil lmao, its normal company creating games, evil how? You dont have to buy their games. They dont hold a gun to your head. Why would anyone create a game design to make you angry and hostile? It doesnt make sense. Blizzard is not making several games per year, have you ever watched some discussions with blizz development? They clearly love their games and they are making games for us. Yes they want money for it sure, but who doesnt. They cant make them free.

Its amusing to me that when I asked for a proof of something which some individuals claim to be true, you react with this bunch of nonsense not really related to that at all.

Sorry I will not blindly agree with some crazy individuals who cant even provide simple proof of their claims. I mean how hard is to record streak of “unwinnable forced loss games”. Pretty much majority player base can easily do it, even from replay. I created topic dedicated to that as I will willing to even admit I can be mistaken. But so far nobody didnt show anything, not single piece of evidence.

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Why do you think is that? Maybe because higher ranked players have better knowledge about game? Do you think I was diamond the moment I started playing Overwatch? Hell no, I started as Silver player and over time i improved my mechanical skill, game sense and knowledge about game and climbed. Just as aynone else can do it. But its more easy to put tinfoil on your heads, ingore facts and trying to find problem anywhere else but you.

When I started playing I had no idea what is sensivity/DPI, didnt really have experience with online shooters, but I wanted to learn and get better, I advice you do the same. Blaming others and system wont get you anywhere.

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And its funny that some people are trying to claim that because they are using a bandwagon fallacy it some how validates the argument.

Oh my dear. Why are you building such strawmans?

Define “evil”.

Do you wanna know a secret? Blizz doesent want me to tell this, but the game was designed for the purpose of the company making money. Incredible!? Right!? Who would have guessed!?

Blizzard is a company that makes games, and they try to make their games as appealing as possible for majority of their audience because their main goal as a company is to make money. If you think their main goal would have been making people suffer and get angry, dont you think that would have been a pretty bad strategy for making money? I mean sure, you can be angry and suffering, but that doesent mean that the sole purpose of the game is to do that. That is your personal issue while majority of the player base doesent feel like that.

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I havent seen anyone say its perfect. Tho I have seen people who have 0 idea how the game works telling its the opposite, complete trash and utter garbage.

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Lol, 6 in a row right now and ongoing, q time 12 min and ongoing…

But hey, our loss is to make some other people’s fun right?

Nah, the system is utter trash and i do agree that the matchmaker messes around way too much to create enjoyable games.

Just dont use it as an excuse for being stuck. Yes, queues that heavily benefits the enemy exist. Yes, dead weights being in your team on purpose also exists. All of these shouldnt make you stop from pushing if you consider the fact that everyone needs to live with these conditions. Only thing that upsets me is that it makes the general game experience utter garbage.

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They took rank seriously because players that play video games were truly there to play and get better. This is no longer the case, video games are much more accessible to everyone. There’s a lot of people who aren’t here to truly get better, they’re just here to see a visible number go up and increase their e-peen size.

Just look at the increasing number of

  • They’re better than me, they’re hacking.
  • I won, I carried.
  • I lost, my team is bad.

I’ve been in 20 min games where no matter the outcome (win/loss), people say the game was a waste of time. I’ve been in 5 min games where people say the matchmaker was at fault for making uneven games.

It’s the playerbase. Your ideal crowd from the socom days are long gone. Multiplayer games are now filled with people that want the game catered to their own needs. Every hero except the hero they play should be shooting bb guns. Their hero should one shot everyone. That’s the mindset of players you’re working with. Having a guild/clan isn’t going to save anything when the players themselves are just that bad. LFG was the entry into guild/clans and people didn’t know how to use it and blamed LFG for bad matches. Introducing a clan system is just going to be another thing that Blizzard invests time into only to have the community use that as another thing to blame their “match quality” on.

If you can get players to invest time into fixing how they play and not focus on their teammates then you have the idea solution.

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I agree with about their attitudes.

But blizzard just forced me on another 5 game streak just now. Clearly the other people on the other team know how to play the game and my teammates were don’t know how all the characters work.

It’s truly the worst experience I am on the only one getting cards. But blizzard is forcing me on these teams because of no clan system.

It will fix the whole problem and guess what if it doesn’t but it makes it better isn’t it worth it?

Gonna play 5 more an see what happens.