Forcing 2 2 2
This game should’ve had forced 2 2 2 since launch, you got rid of no limits for the same reason you should force 2 2 2. This game is not going to get balanced by having people pick whatever amount of a class as they want. Nobody even like having 3 dps, 3 tanks, or 3 supports.
We can see just how allowing 3 or more of anything affects balance. Look at GOATS 3 tanks, Rein Zarya an D.va. If there was only 2 tanks allowed what tank would be picked with Rein? Probably not D.va, it would most likely be Zarya because they synergize much more. Which means D.va probably didn’t need to be nerfed, same for the Reaper buff(wrong buff for this character btw). There would be no GOATS and it wouldn’t require and nerfs or buffs to characters that probably don’t need it.
Seems like a lot of wasted time on characters that maybe didn’t need the nerfs/buffs if 2 2 2 was forced.
Tank triangle
Let’s go onto to something I’ve been thinking about for a while, Tanks combos countering other tank combos. Similar to Pokémon with fire, water, and grass. It would be a triangle of countering. Rein Zarya would counter Hog Orisa, Hog Orisa would counter Winston D.va, Winston D.va would counter Rein Zarya. They counter each other but not super mega ultra hard counter them, which means there would be counter play from skill, you wouldn’t have to switch if you were just plain better. Tank counter triangle and then balance from there, it would much more simple. Right now Rein Zarya D.va is just the strongest plain and simple, there is no room for counter picking, only mirror picking. Force 2 2 2 and now it probably comes down to Rein Zarya, now looking at the tank triangle you can see what needs to be tweaked.
Right now by allowing everyone to pick whatever amount of dps, tank and support, it just makes balance needlessly complicated and much more work for yourselves.
Nah. People who suggest forced 2/2/2 understand nothing about balance and how the game works. They simply can’t understand that any forced comp creates much more new problems and solves almost none of current problems.
Balance problems should be solved by balance methods, not by enforced system limitations.
In that case the quote of J. Allen Brack “You think you do, but you don’t” is pretty accurate. Stop suggesting something that you will cry and whine about later.
I think we discussed this in another thread but if we had the Flex option which I had said I like, people will just use the Flex option to keep running goats. There would be no reason to use the flex option to play DPS or anything other than goats, because goats is the strongest comp to get consistent wins over any other comp right now.
I think 2-2-2 is the best way to go, with an option to switch roles in rate instances. Maybe with a voting system or some other way for it not to be abused.
This reply adds pretty much nothing to the debate. I am not for or against it. I will say you did very little to lead me over to your side though. Can you name any situations where you would want three DPS or three healer/two tanks/ 1 dps? What situations are you up against?
Enemy team capping you point during overtime. You are playing DPS. You recently died and are coming from respawn. You decided to switch to Hammond to quickly contest the point.
-Okay guys, lets vote to allow me to switch to tank!
The game ended.
Because I am kinda tired to tell the same thing again and again. There was dozen of similar threads about forced 2/2/2, none of them was original, none of them made any interesting new suggestion.
When your team has 3 dps mains.
Half goats with Widow in case when enemy team has Pharah/Mercy.
If percentage is high, than your suggestion is pointless. If percentage is low, than your suggestion is no needed at all.
No matter how much people want to play goats. If they exist - they have right to play the comp they want to play.
I don’t know. All I know is that I hate going into games and not being able to play what I want (I don’t 1 trick) because if I pick something other than a character that is not in goats, then the issues start with my team. They might not say anything at first if I choose a character like Ashe Roadhog, McCree, etc, but if we start losing or lose the game, the blame goes to the person not running goats properly.
Also if the other team is running goats and you are not, you have a low percentage to win the match.
This is coming from personal games I have played in the last month or so.
Or just make it so tank and healers can’t be stacked beyond 2.
Since there are so many DPS heroes in the game, it would not make sense to cap them at 2.
If we had that then the 1-1-4 flex option could work.
Your healing Aura nerf idea is not bad.
You can also implement other ideas like that that would not allow too much shielding and armor as well.
But again, the point of 2-2-2 is for things like that to not even be necessary.
That’s why we can’t properly balanced Heroes in the current state of the game.
Look at Brig, she can’t really be properly balanced because of stacking the same role abuse.
DVA as well.
You would be able to balance those Heroes and others properly with 2-2-2.
Without resorting to unorthodox nerfs like healing auras not being able to be used together.
You wouldn’t have to overcomplicate game mechanics that way with a 2-2-2 system.
Either that or have a 1-1-4 (flex) with no tank and support stacking beyond two.