I’m not interested in Quick Play because there’s no coordination or teamwork as people have the lackadaisical “it’s just Quick Play” attitude.
I’m not interested in the Arcade modes as I don’t find any of them that enjoyable. I especially dislike game modes like Open Role Competitive as that’s just the game as it was pre-Role Queue which had devolved into a terrible state of 4+ Damage/no tank/no support team comps that just didn’t work.
Competitive is my preferred way of playing Overwatch, and it’s getting frustrating beyond belief when my preferred and favourite heroes to play are being arbitrarily banned for an entire week when hero bans below Masters are completely and utterly pointless and need to stop.
That’s exactly my point. People are choosing to not play because of hero bans which is not good for the game.
It’s also a bit of a different situation with Echo because she was literally just added after eight months of no new hero and the first thing they do is ban her for a week. It’s ridiculous and pointless and is only harming the game.
Looks like winning it’s only reason you playing overwatch. In my opinion arcade game modes can be rly different of usual overwatch gameplay and sometimes it can be fun.
She got banned probably because its based off pick rates which in turn means more chances in “the lottery” to be picked for banning. The system is working as intended though I think she should have been out of Comp for at least two weeks. Her presence throws off the season.
She should not have been in the running in the first place.
Bad enough Blizzard made us wait eight months for another hero only for them to allow her to be in the running to be banned a mere week after she was added?