We’re back with another Experimental mode focused on testing some changes to Soldier: 76’s Heavy Pulse Rifle. As with all Experimental modes, these changes are not guaranteed to reach the live version of the game.
What are we trying to address?
Compared to other hitscan Damage heroes, Soldier: 76 has been perceived as one of the weaker choices in heroes, so we want to test some adjustments to change this. Rather than making some numbers adjustments, we’d like to test out an overhaul to his shooting mechanics.
What are we testing?
In the past, we introduced bullet spread to Soldier: 76’s Heavy Pulse Rifle to make the weapon centered around controlled bursts. In this Experimental mode, we’re shifting the weapon to instead be centered around recoil and weapon control. While the change list may be short, we’re hoping that this will breathe new life into Soldier: 76’s playstyle.
We hope you check out the new Experimental mode and provide us with your feedback! Science will reveal the truth – And all great science requires data! As always, this is an Experiment, so the changes in this test may not reach the live game.
Stop breaking characters and nerf the rest of the hitscan. Hanzo is a midrange character too BTW. The orisa changes also suck. You completely gutted her utility for broken damage.
For anyone who doesn’t feel like finding a match on experimental, his recoil is now like being ADS in Modern Warfare/Rainbow Six. Bullets are always 100% accurate to the crosshair, but the gun physically jumps slightly per bullet. I like those types of recoils way more so I’m hoping this makes it through.
What I don’t understand is why do people join experimental and not play the hero with the change.
Thanks Molly! I’m really looking forward to trying these when I get home later.
I’ve never been a huge fan of Soldiers gun because of the way it works in bursts, so these changes sound promising as long as I can control the recoil.