DPS queue times are too long, one thing that can help with that is moving DPS heroes to other categories. I propose these moves mainly by which heroes would be most suitable to move:
DPS -> Tanks
- Bastion
- Doomfist
DPS -> Support
- Symmetra
The DPS category goes from 53% of the heroes to 43% of the hero roster, a far smaller disparity between the choice of Damage heroes and how only 33% of slots are for DPS heroes.
This would of course come with a few changes but not many changes, no radically newly functioning abilities:
- Bastionâs Ironclad Passive (20% DR) now also applies in Configuration: Recon
- Doomfistâs âThe Best Defenceâ Passive is replaced with 150HP shield-health
- Symmâs orb now heals allies 80HP on direct hit instead of damaging foes
- Symmâs beam only goes up to level-2 (60-dps to 120-dps).
Thatâs it. but hereâs a few likely questions Iâd like to answer right now:
WHY SO FEW CHANGES?
Summary
The more you change, the more uncertain variables you introduce, this is all thatâs needed to try out these heroes as tanks or supports. Their existing kit are known quantities, we already know how most of their kit works in the game. Even Symmâs beam is the same right up until it would go to level 3 beam.
The main purpose of this is to see how their existing kit works in the tank/support role with minimal changes. So bastion can only have 1 barrier but 2 DPS heroes exploit the space created by the high but fixed threat of sentry gun. Doomfist is a high mobility tank like Winston or Hammond.
The problem with reworks is they just introduce new dynamics that may have unforeseen interactions, you end up constantly trying to chase a stable state. Every change has huge effects as it interacts with all the other heroes in the game.
WHY ONLY THOSE HEROES MOVED TO TANK?
Summary
Because out of all the DPS heroes only Bastion and Doomfist are physically large enough to count as tanks. https://i.imgur.com/Z3gJnqr.jpg
We also know they can situationally exist in the game with the health equivalent of a tank: (1) Doomfist can gain up to 150 temporary shields with his passive = 400HP (2) Bastionâs ironclad + armour can allow him to survive up to 400 damage. The lowest HP of any tank in Overwatch is 400HP.
The only problem is the capacity of Doomfist/Bastion to survive this damage is inconsistent, Bastion must be in Configuration tank/sentry, Doomfist must have hit several enemies simultaneously with his abilities.
BASTION HAS HIGH DAMAGE, HOW CAN HE BE A TANK?
Summary
Same way roadhog can be a tank even though he deals 900 damage in 3.5 sec which is enough to put Echo to shame. Tanks arenât low damage, their damage is more limited, the most important quality of tanks is that they⌠tank. They tank damage. The âtankâ analogy doesnât imply weakness, a Sherman tank is both tough AND has a powerful gun, but you need flexible forces like riflemen and grenadiers to clear out the foxholes.
By the way, the time for Roadhog to mag dump 900 damage is the same amount of time it takes for bastion to reconfigure into sentry, deal 900 damage, then reconfigure back to recon. Then they both take about the same time to reset.
Bastion works so well in the tank role as his most cheesy tactic of hiding behind double barrier is now impossible.
WHY RETURN SYMMETRA TO SUPPORT?
Summary
Because her kit is still overwhelmingly support focused, her teleporter is an ability that has its impact balanced by how allies can use it. Her ultimate is far more for enabling her entire team rather than just enabling a solo-play or nerfing the entire enemy team.
YOU REALLY WANT NO OTHER CHANGES TO THESE HEROES, EVER?
Summary
Not never. Definitely some nerfs/buffs could be tried later like trading the burst damage of Doomfistâs primary for more effective poke damage, change sentry gunâs spread from shrinking to fixed but slightly smaller max spread, dial back damage on Symmâs turrets if theyâre too powerful for a support hero. But this isnât something to be too hasty about, such changes might be completely unnecessary.
WELL SINCE THEY'RE TANKS WHY CAN'T WE ALSO GIVE THEM...
Summary
Hold it right there, donât just try to turn Bastion/Doomfist into Rein or turn Symmetra into Mercy. Giving bastion a barrier that would be like giving Roadhog a barrier⌠that would inevitably just mean his existing strengths of hook and high DPS shotgun must be nerfed and youâve ended up with a really bland vanilla hero.
Work with as much of what the hero has as much as possible.
Symmetra needs (something like) a change to her alt fire as thereâs such a high expectation that supports heal, a non-healing support is going to be too much of a disruption to role-queue expectations.
HEY, SOMBRA SHOULD BE A SUPPORT!
Summary
Sombra may be suffering as a DPS hero but itâs not because her kit is more suited as support. Her kit is entirely focused on attacking the enemy and enabling herself, thatâs not support like at all. Symmetraâs kit is pulled in two different directions, she has a potentially high damage beam on one hand vs teleporter and ultimate that are extremely team oriented.
Sombraâs problems can be solved by making her fit in the DPS role better, not give up and try to change everything to make her work as a support hero.
WHY NOT MEI AS A TANK? IT'S OBVIOUS BECAUSE... SHE KINDA IS A TANK?
Summary
Mei isnât close to being a tank any more than Soldier 76 is close to being a support hero (because his biofield can heal and only supports can heal).
It doesnât matter that she has to be within 10m to land her stun, so does McCree, I donât see how this makes her particularly tank like.
All the problems with Mei are made exponentially worse by trying to rework her as a tank. If there is any problem right now with Mei it is that she is a Damage Hero who is too much like a tank. If she had always had 200HP then any suggestion of her being buffed to 250HP would have roars of opposition as it would then enable her to freeze enemies too easily. If you suggested she had 350-400HP theyâd think you were trolling.
Loads of DPS and support heroes have some ability that makes them in some way invulnerable (Wraith, Fade, Deflect, Immortality field) Mei isnât anything like a tank just because her invulnerability has the trade of of the longest duration and self-heals but at the cost of movement.
If Mei was a tank and froze targets then there would be more DPS heroes on a given team who can quickly land long-range headshots who could exploit the freeze. How is this something the game would benefit from? If she can freeze you in 1.5 sec, why make her have such a high Health pool that itâs impractical for most lone heroes to be able to frag her in time?
Bastion as a tank means thereâs less barrier tanks that can smother sentry in barriers to make cheese comps like pirate ship. Thatâs a good direction for the game to go.
Mei is nowhere near as close to a tank as Doomfist/Bastion:
- Meiâs hitbox is nearly identical in size to Tracerâs hitbox
https://i.imgur.com/Z3gJnqr.jpg
- Meiâs HP is at most still 37% lower than the lowest tank HP
- Meiâs frequent hard stun is far more a characteristic of DPS heroes.
- Meiâs wall doesnât make her a tank any more than DVAâs lack of a barrier makes her a DPS hero.
You may think you want a Mei with 350HP freezing you⌠but you donât.
Sheâll have the health pool to barrel into anyone holding W+M1 as sheâll be tough enough to get away with it. No changes with cryofreeze can help this bad balance direction.