This. Just. Failure.
Let’s talk about TANKS. Their changes have almost nothing to do with fun, it is the implementation of the FAILURE idea of trading damage for stun protection.
Reinhardt could be much more effective and fun if the charges were canceled and the enemies would fly back the same way they would fly off if the charge was not cancelled.
Orisa with her HALT ability requires a good ally on Symmetra and it’s still HARD to do.
The Roadhog changes are yet another failure. Here’s a simple idea that would WORK - when the roadhog has ult active he can adjust the knockback power with the right and left mouse button, by default the knockback is in the middle value, and the maximum limit is increased.
Let’s talk about DPS. Some changes make the characters too strong, while others are added just to change something just because.
The most disappointing thing is the changes to Reaper, the hero is weak (especially considering what the tanks are turned into), and with his abilities you can come up with a lot of interesting things. And in the end, we had his main ability nerfed in exchange for being able to use his abilities more often.
There is a cool change to Mei wall, although it requires coordination.