If EVERYTHING else in his kit remains the same as it is right now, he’d be OPAF.
Okay, the Rocket Punch distance cut could hurt him, but he’d still be ridiculously powerful. They’re already calling him a flying one-shot tank. This rework would turn him into a real one.
Doomfist is mostly fine as he is right now, it’s just the meta that enables him and the fact that his counters are so horrifically bad right now because of the Double Shield.
If he’s still over-performing after Double Shield dies, I would love to see a nerf to either his shields or to his Rocket Punch. Just don’t touch the travel distance, I don’t care how much lethality it looses as long as it can still one-shot tracer.
Put Leap on a much higher cooldown as well and he’d be “perfect”.
Any Widow nerfs are welcome, thou I’d rather see a nerf to her mobility.
Finally, somebody who acknowledges that Biotic Grenade needs a nerf!
The damage increase of Shield Bash would be too much, I’d honestly just give her back the ability to stun through enemy shields.
Also, I saw a post that suggested that her Repair Pack cleanses Anti-Nade by simply providing armor to anti-naded targets. That could be a nice change as well.
You honestly believe that Doomfist is the problem and not the two busted shield tanks?
Doomfist got some of the most devastating nerfs last year during the winter wonderland event and got 1 second off of two abilities and some bug fixes as compensation.
Meanwhile, Orisa was constantly buffed during the reign of GOATS, while pretty much every other tank was nerfed (Except Winston and Roadhog).
he got a major buff that basically made his other nerfs useless recently but all of you keep forgetting to mention that. Oh well the bias
ps i think orisa needs to get nerfed sigma no because he is new and everybody is still getting used to him
Barrier HP and damage buffs are nice, but the increased stun is a little too much.
whip shot doesn’t need a cooldown nerf, 300 shield health is still a lot lower than her 500 pre rework health and so it may not be enough health to allow her to trigger inspire through her melee enough.
I don’t agree with the rally changes, the problem isn’t the ultimate duration. Now that armour is no longer a problem (GOATs), she can afford to have permanent armour instead.
What buff are you referring to exactly? All that Doomfist got was a cooldown reduction to Uppercut and Seismic Slam.
And if you’re talking about the changes to “Boop” related abilities, the only ability that got truly affected by it was Rocket Punch.
The CC on both Seismic Slam and Uppercut is basically non-existing, they’re no better than Lucio’s boop.
That could have been done better, tbh. His passive just needs to be tweaked a bit.
That’s not exactly true. It does more than you can imagine. The fact that he got a tank-shredding ability alongside a mobility ability on a low-cooldown is what busted him to begin with.
Giving Hanzo an easy way to evade up-close encounters with characters such as Winston messed up his balance.
Agreed. The worst part is that there’s almost zero counterplay against it. Once you’re hit by it, you can only be saved by a Zarya bubble.
And Brigitte wasn’t exactly balanced back then. Tracer got enough to worry about, let’s not give all Tracer mains ptsd again.
Yeah, that is a massive sledge hammer nerf for Mercy. And all of that for what? 60 HP/s and a better beam on Valkyrie? No thanks.
The flaw of your “adjustment” on Mercy is removing the chain beam. The duration nerf’s makes sense for the 60 HP/s, but that’s it.
Removing the chain beam for a better beam effect is a sledge hammer nerf because you literally nerf her healing potential from 300 HP/s to 75 HP/s and nerf her damage boosting potential from 150% damage boost to 35% damage boost. Not to mention you nerf her regeneration, which is too much.
It’ll make much more sense if her base healing is buffed to 60 HP/s but decrease Valkyrie duration to 12 seconds and remove chain beam but buff the beam effect to 150 HP/s healing and 50% damage boost. It is so much better that way.
The only thing Tracer had to worry about was Brig and McCree, those two were the only ones that could reliably kill her. Brig also enabled a very special meta that now isn’t possible, so why not revert that.
Maybe you’re right, I didn’t think that one through.
If you’re interested, I did some other changes to Mercy in the workshop
I had a few ideas…
*Decrease from 35 shields per hit to 30 shields per hit.
*Shields decay 5 per second, instead of 3
*Seismic Slam, since it can hit multiple enemies, now only generates 25 shields per target hit.
-Uppercut, can hit multiple enemies as well, but that’s rarer done, so it stays the same.
-Rocket Punch now provides 40 shields 20 when hitting the target +20 when the target impacts a wall
Brigitte also killed a very special meta that now isn’t possible, at least in a effective form. Dive
Blizzard should look at her defensive and healing capabilities, not her offensive ones.