Cooldown for Overcharge now doesn’t show up during Valkyrie
Bug fixes
Fixed a bug that allowed Mercy to preemptively use Overcharge and activate Valkyrie to gain 50% more healing in Valkyrie, resulting in 90 HP/s for both main and chain beams
/EDIT
WORKSHOP CODE: KDMH1
DISCLAIMER https://imgur.com/a/sBayAZC
Yes, Mercy is balanced. I’m doing this because I like puzzles so Workshop fits my fantasy and I’m also doing this because I don’t like how little rewarding Mercy feels.
Now that we got that out of the way, let’s get started.
I’ve posted Mercy rework proposals before, and I’m doing it again now. Last time I tied Resurrect to Valkyrie and increased her base healing, and that was it.
This time, I’m changing things up a little. Yes, Resurrect is still tied to Valkyrie. Yes, Resurrect still has the long cast time. However, here are all the changes that have been made:
Resurrect
Moved to being a Valkyrie exclusive ability
Cooldown removed
50% faster movement speed during the cast time of Resurrect
New ability: Overcharge
For the duration of 4 seconds, Mercy’s healing output is raised to 75 HP/s
A cooldown of 10 seconds is initiated once Overcharge ends its duration
Changes to Resurrect during Valkyrie, meaning Overcharge can’t be used in Valkyrie
Valkyrie
Now provides 2 Resurrect charges
Here’s a visual representation of the changes that were made
Interesting suggestions, though with the two charges I have a feeling there will be a little upset of ‘boohoo a small form of mass resurrect’ or some nonsense.
However I would brace yourself for those who are against changes to Mercy, for whatever agenda that might be.
From both the feedback I had from Reddit and here, people have said that 3 resurrect charges might be too much and might bring back the problems mass rez had.
I like these changes but it’s untrue to say that Mercy can’t increase her healing. If she pops Valk her heals go up to 60hps which helps. Her ult is so fast charging that it’s worth it.
I do like this version significantly more than your first one. Your second one… yeah that was gonna be OP. This one’s better than that one too.
Your new E fixes Mercy’s current inability to “give more” when necessary.
Some of Resurrect’s slow down is gone which is always good.
Valkyrie is now definitely her most powerful ability… currently that’s not exactly clear.
I personally still have a bone to pick with chain beams. They’re just… not good. But overall I would much rather have this version of Mercy.
I do have 2 quick questions.
First, what happens if Mercy pushes Q while E is running?
Second, how does the math on the Resurrect speed change work? Like… we looking at it reduces her to 25% then * 1.5 = 37.5% of standard move speed? Or is it 25% + 50% = 75% of her normal move speed?
I wasn’t counting ultimates as they are rarely used compared to normal abilities over the entire match. Three out of the four main healers (if you are the type of person that considers her a main healer) have abilities that increase overall hps on top of their ultimates and other utility.
But yes, technically speaking all of them have that ability.
Thanks, it gets annoying having to try to argue that on every topic.
Onto the rework:
Giving Mercy a buff to her healing and giving her 2 resurrect charges would put her in the exact same spot as when she was a must pick in Moth Meta, but now with burst healing.
I also have an issue with your balancing of Mercy with this rework.
Buffs:
Instant 2 charges of rez in Valk
Faster movement during rez
Overcharge provides guaranteed burst healing with no drawbacks
Nerfs:
res can’t be used outside of valk.
Res is a powerful ability, but this rework would make valk charge faster so it wouldn’t hurt as much, and it also wouldn’t compensate for the other three insane buffs you gave her.
EDIT: movement speed during res isn’t insane, there are two insane buffs and one other buff that isn’t as big.
Many people have said to me already that Valk would charge too fast, so I’m changing the ult requirements in the next patch.
edit:
UPDATE: 6TJA4
Overcharge
Duration shortened to 3 seconds
HP/s increased to 80
Valkyrie
Cost increased by 10%
QoL changes
Cooldown for Overcharge now doesn’t show up during Valkyrie
Bug fixes
Fixed a bug that allowed Mercy to preemptively use Overcharge and activate Valkyrie to gain 50% more healing in Valkyrie, resulting in 90 HP/s for both main and chain beams