Doomfist fixes/buffs when?

Leave him how he is.

You say that like Sym isnā€™t good lol. Did you finally buy into all those ā€œbuff symā€ threads that bad Sym mains post?

He feels bad to play. Especially with the buffed mcCree and Roadhog.

Seismic slam effect of launching people into the air without airlock is worthless.
It provides nothing, but makes You miss the kills in case NEW bug occurs - seismic slam + target jumping at the same time multiplies vertical velocity and causes them to jump 3x character height.

Uppercut airlock was cut too much as well, You canā€™t even shoot the target with hand cannon because they regain aerial control before uppercut animation ends.
Not being able to get any uppercut out of bounds kills also dramatically reduced his effectiveness on certain maps.

2 Likes

Nowā€¦ To give it SOME creditā€¦ It does work as a shield grab and kind of a reset to abilitiesā€¦ I donā€™t overlook thatā€¦ Stillā€¦ Iā€™d like to see it at Tracerā€™s charge time.

Because of what I mentioned, I think Tracerā€™s charge time would probably balance it out.

Possiblyā€¦?

Yeah. I should have said possibly. When I read it in my head, I said possibly before I realized I had typed probably.

Possibly balance it out. :rofl:

Still, it would be changes in the right direction. I think small tuning things a little bit at a time is goodā€¦ certainly better than months of nothing and then a sudden dropdown ofā€¦ stuff (buffs or nerfs).

They better not buff him.

At this point, if you want value out of him, you better just utilize his kit the way it is similar to how us Reaper mains have been trying to make this character work for years now.

Any slight buff makes this CC addict hero borderline overpowered and god forbid we go back to that era.

I wont be satisfied until Doomfist gets a ā€œWhy are you runningā€ voiceline for his Formal skin.

5 Likes

for any skin, just voiceline

Is there a list of bugs he currently has?
I would love to read it.

400 damage in the middle. heaven forbid he can have an ult that kills one target. Also damage just outside the inner should be 250-275ā€¦ for outer max, but steep falloff out from there so still ends 15-30ā€¦ I mean a melee punch is 30?? idk what they are thinking now, and no one is gonna get a pick on a single tank, let alone sextuple like thereā€™s an achievement forā€¦ I hope they buff it back up somewhat at least like they did for mercy (40, up to 50hp/s?)

2 Likes

Thats the only one i know so far

1 Like

I get how gms df mains feel, I thinkā€¦ the amount of prediction and an enemy trying to juke you just means that you are aiming so off and they are trying to dodge it, that it feels like you are just throwing your ult to give yourself the worst positioning afterwards ā€¦ and it becomes uselessā€¦ and the aoe splash is like a slapā€¦lolā€¦ once again giving him no ult, but being reliant on basic abilities only to do anything ā€¦ feels super weak ult, having a hero with no ult?? tt free positioning in a 1v1 can be a nice ult, like infrasight doesnā€™t rely on dealing dmg itself also, but, I meanā€¦ its a freakin meteor strikeā€¦ need better splash and center damage somewhatā€¦ as for cc, couldnā€™t they just nerf it to a decimal like uppercut instead of make it 0? and uppercut feels over nerfed evenā€¦ 0.6???

1 Like

Playing Doomfist at this point is just painful, simply not worth it

Yea his abilities/kit need a good look at imo, especially with all the beefy heroes and stuns in the game.

Have you ever seen Fist of the North Star? We could always make the flurry of punches Doomā€™s Ult? Other than that, I still think the idea for making it basically into Thundercrash from Destiny 2.

1 Like

Ora Ora Ora Ora!!! xD

1 Like

I suddenly picture Doomfist doing 100 rocket punches in 2 seconds.

2 Likes

You know me so well, except thatā€™s Jojo. :joy:

Same premise tho

1 Like