Dude was nerfed too much. It is very difficult to get use out of him. He has to do more then snipers to secure a one shot (charging at close to mid range and positioming with a wall).
Not to mention he feels clunky midfight as there are gaps where he can’t do anything. A feel like he needs a filler spell with his melee similiar to Bridgette/ Reinhardt and something like an x x x or aaa combo from fighting games to pump out damage and not be completely ability dependent.
His fist guns are okay but they dont feel good vs having a melee combo like jab kick lunge etc. I could also see succesful hits reduce cd like how the windwalker monk works in world of warcraft. Doomfist is OW of a monk and he feels extremely lacking.
That is my big thing too. They didnt like him as an assassin, fine. But if that’s the case, he needs an extra move or shorter CDs (with rebalanced damage ofc) to be able to stay alive in a prolonged fight. He can’t really be a brawler with this much downtime.
Both Uppercut and Slam are pretty un-reliable now, combine that with his poor ammo mechanic, taking CC from seismic slam bugged it out to heaven and beyond {More so than before}
His Meteor Strike is more like Mediocre-Strike, thing can’t even kill a Baby Dva consistently
Ironically Uppercut is probably the best functioning and reliable ability right now. They improve the hitreg greatly and also made it so that he can knock people up during the entire animation rather than when he presses shift.
Doomfist literally went from slightly Overpowered to straight-up trash unless you’re pro.
He’s so hard to frag-out with now, his playstyle is so risky and combine that with his abilities not functioning properly half the time and you get, well, a mess.
The nerfs barely did anything to good players. I’m no pro - I’m just your average player in the average rank, but I have 75% winrate on Doomfist this season over 19 hours/94 games.
They definitely need to rework Doomie’s Ult. Especially, if they don’t plan to buff his kit in anyways.
Even though a split second slow could make SS consistent again. So the pull effect can take effect without stopping the directional movement of the target. Like getting a single spray from Mei would do.
I can do work if I have a tank I can stand near, and just watch the teamfight… Maybe poke with RP (the real depressing part of him now), but ultimately spotting a ~200hp hero hit say 2/3 health and jumping in to execute them.
It gets some pretty good work done, but I realized where things start to go wrong is when the other team starts to get ults and my ult is something that lets me escape for free at the charge time of Genji getting his…
How would they really change meteor strike without reverting it though, since they dont do reverts.
I could see it being revamped into a displacement ultimate though.
I also talked with a friend how it could be replaced with an ultimate that calls a bunch of boulders up from the ground like in the cinematic, probably a bad idea though.