Defense Matrix is the problem not D.Va's damage

I didn’t forget her cannons. You said she outdamages Reaper with micro missiles, she does not.

You are also somehow assuming every micro missile is a direct hit, which is the only way to get full damage from them.

Again we are talking about damage. D.Va does not outdamage Reaper. Reaper can one shot any non-tank hero in the game with a headshot. A literal one shot, not a combo.

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Its not with ONLY micro missiles its WITH Micro Missiles, its a big part of her kit’s dmg potential.

No i’m not, i’m assuming average dmg you get outa the ability, wich is alot.

Big “can”, good luck doing one of those, ive played over 1k hr on Reaper and even then i can prolly count on my two hands how many times i one shot some1.

Reaper’s potential dmg is one of the hardest ones to apply in the game, a simple boop or speed boost will take him completely out of range and he has no ways to get back to it.

You seem to have no problem assuming optimal performance for D.Va so why can’t we assume the same for Reaper?

I’m assuming potential optimal perfomance that is very much an average in high lvl play, even on high lvl play you basically never see Reaper one shot things.

Its not just damage that needs to be calculated for, you have to calculate and know how easy it is to apply said dmg, and D.va has a much better way of applying her dmg than Reaper does.

And she has 3s of DM and way more health with armor, but thats besides the point.

And you never see D.Va one-shot anything because she’s completely incapable of it.

There are any number of factors that go into deciding how much damage D.Va can do with her combo, including hero movement/D.Va movement, whether or not every missile is a direct hit, and the insane spread on her fusion cannons.

It’s a combo. Multiple abilities used together. Reaper can literally one shot with one click to the head. At most, it takes two or three if he gets an isolated squishy. This is much faster than a full D.Va combo. Much, much faster. The only reason it looks that fast for D.Va is because of the burst at the end with the melee. But it isn’t and there are so many ways you can mess with D.Va even getting that combo out—like a boop for example, and then she can’t combo again until her boosters and her micro missiles are back up since both of these have cooldowns. Reaper can just press m1 for effective damage all the time. He’s not reliant on a combo of abilities for maximum damage potential, he always has it.

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Thats not the point though, the point is she does more dmg than Reaper.

Sure, and those are all things that happen pretty often on her favor, her cannons have half the spread than Reaper’s btw.

Again, Reaper will almost never get right next to you if ure not basically AFK, and no, past 2 shots, Reapers TTK is higher than D.va’s combo.

The reason it looks fast is cuz it is, she has less than 1s TTK on 200HP characters , if shes on range for that combo.

He always has that 1% chance of getting right next to some1 and one shotting them, yes, thats way too little chance to even consider, dont get me wrong, Reaper still does alot of dmg outside his 1 shot, thats basically all he does, he still loses to D.va though and many other tanks cuz tanks are just built that way, Reaper’s dmg also got super nerfed coming to OW2 unless its against armored targets.

I think what Jordan’s talking about when he says the shots sometimes go through his matrix is it’s general buggyness. This is one of those things you’d probably have to play the character a lot to know about (or at least keep an eye on the chatter of the people who do on the forums) but it just fails a lot. You may have seen Dva players talking about Moira’s Orb needing to be wiggled over to be eaten for instance, other times a dynamite will be coming at you head on, you paint it with DM, only for it to fly through the DM and bounce off your windshield onto the floor and sometimes Hog’s hook victims get deleted despite being in your DM at point blank range. It’s obvious that for whatever reason, lag, server issues, messy coding? Who can say? But it just fails to function a lot. It always seems to eat some things like sleep dart or firestrike but some stuff routinely gives it trouble.

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I think its Favor the shooter doing its thing, cuz D.M is an immediate thing that also interacts with a ton of immediate things like hitscan and other shenanigans, but who can say really.

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Aye could be. Seems to have been introduced with the reduction from 15 meters to 10. For whatever reason when they did that it became a lot less reliable.

Indeed. Sometimes, like when that dude found out how Brig’s rally was bugged after they’d done all these other nerfs, it seems Blizzard themselves can’t always track down where a problem is coming from.

Hm, i think its a placebo thing cuz we were used to it having 15 m so things that woulda worked didnt and so we blame it on something other? maybe.

Wait wha, what Rally bug we on about?

But yeah… no kiddin, 3 characters got banned/shelved on OW2 launch already, its a little shameful really.

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Flies to the backline and bursts down the enemy healer in 0.5 seconds
“You see, the problem is my defense matrix”
Flies back to her team at mach 5 to get healed
“My damage is not really that high honestly”
Stays alone in the payload until death, pops ultimate and makes everyone to gtfo of the objective except enemy Mei, who already wasted her cds because she is just that stupid and panicked
“Support diff”
Gets meka again and builds enought time to her team to come
“Is this EZ mode? LOL LMAO report my team please”

I think he’s referring to an old bug where Rally gave waaay more damage reduction than it was meant to?

Precisely.

I could certainly be wrong about when it started but it also certainly does fail sometimes. Shakes fist at Moira orbs flying past

No hway, thats tied to armor dmg reduction though right?

Its not longer armor, its overhealth.

That could have something to do with how Orb’s bounce around and its hitbox might be deceiving, i think her balls are smaller than they look. (i had to, sry)

If OWL determines the meta. And D.Va had no playtime in OWL post patch, then she’s not meta. The patch already nerfed her out of it.

Oh its much more complicated than that, theres a lot of underlying reasons as to why the OWL meta is what it is.

And by that simple logic, every character that isnt those 5 and sometimes Tracer wouldnt need to get looked at, wich is definetly not the case.

Yes, but the nerfs were clearly more than enough to make her completely irrelevant in OWL where she has typically been the strongest. So, it would border on insane to nerf her further before any other heroes have been changed. She doesn’t do well in the post Nov 15th patch meta.

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It’s okay I understand that you’re skeptical. That’s healthy I suppose. I’m reminded of how scientists kept telling sailors that rogue waves weren’t a thing. Then one hit a boat full of scientists and suddenly they were real.

Yeah it was an old bug, but they missed it for so long. I just bring it up as an example that they might have a ways to go before they hammer out any particular bug.

Shes not completely irrelevant, shes just not the best option and that makes any character that isnt the best option with these crazy sinergies between those 5, unpickable, not completely irrelevant but for the overlapping reason to pick a character on a high-lvl tournament (the highest lvl one in this case), yes, irrelevant.

I’m betting (nothing i dont gamble) she’s gonna still be the best tank to play at GM lvl where trying to replicate the OWL team comp aint always gonna go well, we’ll c though, and its not like any other change is happening until SE02.

Never heard about that story but I suppose you’re right though :joy:

Ah yes, yeah ure right.

She had 0% playtime. That’s completely irrelevant!

She’s not even the best tank now! Zarya is. And yes, Zarya’s getting a nerf. But so is D.Va!

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