Can we just raise Mercy's skill floor/ceiling?

no! i love this game and i love this character maybe it’s not a big deal for you but it’s a big deal for me!

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I’d argue that Mercy especially should not be a “beginner hero.” I mean, have you seen her player base? You can’t turn around in this game without running into someone who has hundreds of hours on Mercy. Clearly these players are willing to invest a lot of time into practising this hero, and they have been consistently stating, for years, that they want Mercy’s reward curve to better reflect the time and effort put in to learning her. And if Mercy is supposed to be only good for beginners, then who, praytell, should Mercy players graduate to when they’ve outgrown Mercy? Ana, the low-mobility point-and-click adventure? Zen, the other low-mobility point-and-click adventure? Pls. Some of us get bored sitting behind a shield clicking on stuff. Support players need the ability to challenge themselves and develop their skills without being pigeonholed into a single playstyle–and we don’t get that by having Mercy, Moira, and Brigitte all be low-complexity heroes.

I don’t think Mercy needs to lose her lock-on beam to be skillful. Aim isn’t the only skill. It isn’t even the only mechanical skill. Like, remember that brief, beautiful moment when Bunnyhop was still a bug, and Mercies who could time their hops just right could absolutely launch themselves? So maybe bug!nyhop was a little too unreliable and some of the launches were a little too insane, but the fact that you could clearly tell the difference between Mercies who had practiced their bunny hops and those who hadn’t? Mhm. That was nice. And to think you could have all sorts of little passives that let you go farther, pop yourself up, airstrafe, surf on the scenery, or stop on a dime just based on angles and timing. And it could be the difference between a very skilled Mercy, who can navigate her way almost anywhere around a fight… and an unskilled Mercy clumsily hopping along after her teammates.

Also, if Mercy’s envisioned by her playerbase to be a more gamesense-oriented hero, why not abilities that reward gamesense? E Rez does not give that. It’s a braindead easy awareness check with a 10 second window of opportunity. I’d rather she had an ability that was proactive in use, which requires her to read the flow of the battle, think on her feet, and be ready with a quick response when the enemy team starts to move.

And Valkyrie? Pls jeph. We don’t need an ultimate that makes it so we don’t have to think about heal distribution, don’t have to plan our GA flights, and don’t have to manage clips. I’m okay with an ultimate that transforms Mercy into a stronger version of herself as long as her new power actually takes skill to utilize. Otherwise, give her a short burst of power like every other ult in the game and let the better players figure out when, where and how to use it.

9 Likes

Honestly? I don’t understand why Rez can’t be on a resource meter like Torb’s armor was. That alone would already help making her better and setting apart a good Mercy from a bad one. The concept was in game, they kept it for a long while so why not implement it for her? It would be a great change that I’m sure lots of us would welcome.

Ideally she would have a relatively low skill floor (easy to pick up) and high skill ceiling (difficult to master). Instead she has a low skill floor and medium-low skill ceiling. Not to mention she’s pretty boring the way she is now, and the developers think this is fine. Geoff’s constant spouting of the delusion that any given hero they add is a “buff” to Mercy is absurd, and further ensures that she gets no attention from the balancing team regardless of player attitudes toward her.

So screw it, and screw Mercy. I’m a DPS main now. Look at the time I’ve spent on Ashe since she came out. Compare it to the time I’ve spent on Mercy who has been in the game since launch. Ashe has been out, what, three months? I can barely bring myself to play Mercy anymore after what they did with her.

  • A former Mercy main

I support you op, the guys that said “current mercy is fine” are just hindering the progress for mercy.

4 Likes

okay hana! let me put it this way
let’s say you’re playing ana. you press q. enemies start to back off in most cases
let’s say you’re playing zen or lucio. the enemies start to push and you press q in most cases you’re gonna stop their push
mercy can’t do neither of those things with her q
mercy does provide more power to your team’s push and she does slow down enemies when they are pushing but she doesn’t do either of them very well
she doesn’t provide a good defensive ultimate or a good offensive ultimate
and as our friend vermilia said she can’t kill compared to other supports

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Sure, why not. But how? Her kit is her lock on staff.

If they Symmetra’d her… it’d just make her more useless. I don’t want a beam that you have to aim to be a suggestion. It’s dumb.

i’m not even gonna bother typing it out again!

Right. So the beam thing is stupid, like I said. Mercy right now cannot focus on literally aiming at everyone when she’s supposed to be aware of her surroundings to protect herself and perform triage.

The suggestion to remove the lock on is dumb.

I sexually identify as a catchphrase.

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well i can respect that!

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Mercy players are mad enough about losing their ‘Press Q to counter everything’ button, removing/changing Healbot Beam or Let Someone Else Do My Positioning might cause an actual riot

no one wants mass rez back sweetie you’re the one who’s not getting over it!

i’m not even gonna bother typing it out again, again!

When a hero has little to no potential from player input they are bound to be overpowered or underpowered with even the slightest number tweaks because they are too consistent. Mercy can be underpowered at 50 hps 53 hps then suddenly at 63 hps she’s way too good and suddenly there’s no other reason to play any other main healer. (just throwing out random numbers here)

A good example of a beginner hero would be soldier since you can sorta spray in the general direction and do some damage but getting good at him makes him WAY better. Or rein where you can just hold your shield up and kinda do your job but the difference between a plat rein and gm rein is insane, such as knowing when to charge, landing those charges, knowing when it’s safe to swing, shield/shatter mind games against enemy reins.

Heroes like mercy brigitte moira old symmetra and somewhat torb and junkrat have this problem. It’s hard to make torb balanced since he has a turret doing half his damage for him with no input from him other then where he places it, and junkrat because he can spam chokes like crazy although they aren’t as in a bad position as the former 4.

Obviously one of the best ways to fix this is add some form of mechanical skills to heros like this like they did with symm (her numbers are just too low but atleast now they can potentially make her viable one day in her current rework). But I imagine that won’t go over well with people who pick those heros.

And I’m aware that heros like rein and winston don’t take as much player input as well but the difference with them is they are the ones who initiates fight, and even a minor misstep can cause an entire team wipe, While it’s kind of hard to ‘‘screw up’’ with mercy. Don’t res inside an entire enemy team or GA to your genji in their backline and you’re good, and that’s just very basic common sense.

This, so much this,

Very well said, thank you! :blush:


~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
:blue_heart:

There’s actually a lot you can do.

There’s been tons of ideas with beam.
Like adding an overheal similar to nade but a single target thing but once used the beam is disabled for 3 seconds.

The best idea I found for Mercy was making Res earned. Through damage boost you build a resource meter like torbs old armour and once the meter is full, you can res. Good Mercys can get more res’ than bad Mercys.

Mercy’s Guardian angel is more than half of what mercy is about, knowing when to use her mobility is crucial because it can make you vulnerable in the enemies sightlines or save your life depending on the situation. removing GA is like removing half the character. If rez is gone, its removing any impact Mercy has in the game. I still feel like Mercy’s rez is in a great spot right now. Overheal would be a great addition but not a good replacement. Beam juggling is another part of Mercy.

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Not to mention Mercy’s GA is one of the only part of her kits that allows skill differentiation, prime example super jump.

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I think what you’re saying is there is a difference between a horrible and a decent mercy.

But there is almost no difference between a decent and a very good mercy. And it isn’t very hard to be decent at her.

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Nah, I’m pretty sure I know what I said. And that what I said is right there in my reply. No, it’s not hard to be decent at her, I’m not even gonna say it’s hard to be good at her. But there’s still a significant difference between a Mercy that knows what she’s doing and one that doesn’t.