Whether it’s through a rework or not, I don’t really mind. I don’t play Mercy but there are obviously a lot of people upset with Mercy’s current state while others think she’s okay. It’s really a big divide. A lot of people don’t want Mercy buffed in her current low-skill state due to concern of her being meta again. I can certainly understand that, being in a higher rank myself. Anything low skill being meta makes for a very stale and dull meta.
I keep asking myself though: Does Mercy still really need to be that “beginner hero” anymore? I feel like Moira replaced her for that title and to some extent, Brig. Why not just rework Mercy and completely up her skill floor/ceiling?
People want to keep her lock on beam.
People want to keep GA.
People probably want to keep the pistol
So you have one ability REZ to rise her skill floor/ceiling which is not much room to work with. Not sure what you can do with 1 maybe 2 ability slots if we take away the pistol to achieve that
Literally everybody I know wants her to be higher skill. Blizzard refuses to make her that way. Even making her res earned was “too complicated for Mercy”. What?
Skill floor/ceiling isn’t magic, you can’t just press a button to change it. Mercy is incredibly basic and easy so she will always suffer from having a low skill floor and ceiling. The same goes for Moira and Brigitte.
I know for a fact that the devs aren’t going to make Mercy some mechanically demanding hero, so she will probably always be OP or medicore.
This argument is what really inhibits mercy progress.
Maybe a burst heal ability that needs targetting or a prevent death ability with short uptime? At least with rez removed the power level of her other kit could be tuned for the better.
By and large the problem is people don’t respect anything but “Aim”. If you just make mercy another hit scan healer whats the point? Never mind the hypocrisy of calling Brig a no skill hero while Rein is consider a good top must pick at all ranks.
That was always the case, though (except when Mercy 2.0 first came out. That was face roll af). But there isn’t a strong definition between a good and a bad one. It would be nice for better distinction. But with the way her kit is, there isn’t a whole lot of room to do that.
Mercy release a burst of healing aura that lasts 0,5 secs, and heals up to total 500 hp and have range like 10m and 30 secs cooldown, with the skill also affecting mercy. But the catch is with each teammates inside the range the heal is split between them. So if there 2 people (including mercy) in the range, the burst heal only heals 250 hp. For 4 person its 125hp per person. If 6 people then it is only 83-ish hp per person.
This will need good positioning and timing to perform the burst heal effectively because mercy needs to be close to the teammate that she wanted to heal.
This could raise her skill level than just GA to dead people, press E and hope you dont get killed before it finish. And it doesnt contradict her “supposed to be” role as a main healer.
If the only skill that you referring to is aiming skill, then i dont know how to raise it for mercy.