we discuss 2cp all the time. it’s one of the top discussions we have in the design group. we’ve spent more time trying to address that gamemode and trying changes than any other mode. we’ve also reworked the maps the most.
the mode has some fundamental flaws, depending on the context you’re coming from (professional play vs. comp vs. quick play).
contrary to what some communities would have you believe, not everyone dislikes the modes or the maps.
we’ll continue to try solutions for both the mode and the maps. it’s definitely something that’s top of mind for us. there just aren’t easy silver bullet solutions.