Brigitte Gameplay Q&A with Geoff Goodman

Long range tank for those of us who are allergic to standing in front and getting shot at?

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melee dps concept=https://i.imgur.com/qPBQEYG.png
pls check this out …if this will be too op or weak ingame

Orisa?

20 characters

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Doomfist is still buggy has hell and each update seemingly brings new bugs. Add to the fact that he is just not viable with his huge handicaps (all damage on cooldown including his primary fire, large hitbox, mobility/damage tied to the same cooldowns, hard countered by several heroes to the point that he can barely fight back) and he is a lackluster hero by any stretch. Are there are plans to look into how DF can be tuned just a little bit to make him more viable?

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Honestly want to hear more about Torb and Sym reworks this week.

Like Is Torb getting a jetpack and is Sym becoming like Mercy?

Could you give any hints as to what you might be planning for their buffs?

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Is there any chance of a reworked comp system any time soon?

Reaper buffs?! Someone go wrote to Gabe, Ana needs her Right Hand Man back!

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I tried, still a lot of standing in front and getting shot at unfortunately.

I feel like Sombra is getting the same treatment as Bastion, Mei and Doomfist.
Being tweaked but don’t have a clear direction of what they’re supposed to be doing.

A lot of players loved Sombra’s recent buff but also a lot felt like the recent nerfs was a bit much, granted the 0.1s delay was to prevent hack from being interrupted by small lamp posts and whatnot, the 2 second cd interrupt seems a bit much. Sombra relies heavily on her skills to be effective in the game, her only damage source is her gun which is objectively worse compared to other DPS guns - due to the fact that she doesn’t have any burst potential - so I don’t necessarily get the idea of why you guys have to put the 2 second cd interrupt on her hack when she already can’t get a hack anyway of she’s being shot at.

Aside from that, since Brigitte’s release I doubt Sombra will be played at any level because her number one weakness is armor.
I guess all I’m asking is what is your opinion on Sombra?

hmmm is this implying a possible Roadhog and Zarya buff in the near future?

It’s not just the dive meta anymore though, that’s what people have been trying to say for some time now yet somehow the message still doesn’t get through! The increase of shields is also harming Ana a lot. With how much up-time Orisa’s barrier has when there isn’t a Junkrat and Roadhog spamming it down hurts Ana so much. There are numerous times when you have to just throw yourself in past the barrier so you can heal your team and end up dying because it’s a horrible position for a hero intended to provide long distance healing.

It is not just the dive meta where Ana isn’t working, please acknowledge this because it is so frustrating to see people push this point across for months and still be misunderstood.

i really hope so, roadhog really does lag behind d.va majorly

I mean that is the role of a tank, to create space and take a lot of the damage. I mean it’s exactly why their health pools are larger, to facilitate said role.

I keep thinking of some kind of defense hero that can stick to walls and blend into them like a chameleon. Sets up explosive tags or tripwires.

Ironically, this character would also have some asian inspire throwing knives as primary weapon and attack.

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It could be interpreted like that as well. Although if the meta doesn’t end up shifting towards a tank meta then it sounds like those three will be getting buffed

Her basic melee damage tuning comes from a place where she just can’t be everything. Being a healer/tank hybrid that doesn’t leave a whole lot of room to dish out a ton of damage. That said, she can still occasionally deal some nice burst damage with her shield bash and whip combo.

On the topic of her passive healing, it is a difficult thing to tune. The original mechanic for her passive was that it would fire off every third melee hit, and had no cooldown (but didn’t stack still). This meant if you were smacking a ton of enemies all at once it would be firing off like crazy.

The issue we ran into with that (and the stacking heal), is that it made you feel like you always needed to be meleeing an enemy to be at your full potential, which left very little room for protecting allies or peeling enemies from your back line etc. As it is now, as long as you’re getting a melee hit in here and there, and landing your whip shots, you are healing as much as you can. We can always increase the passive healing amount if it ends up feeling too weak.

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End of the stagnation? Let’s hope

Awesome, i cannot wait to try the new things on PTR.
Are cryofreeze, blizzard and frost effect going to be touched? Will the wall aura be visible to all teammates?

I think the better question is… where isn’t jetpack cat. He’s the one with the jetpack.

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With Brigitte being able to create armor, this creates an overlap with Torbjorn. Is this so that they synergise well, or are you planning to completely change Torb’s kit?