I do like the idea of a barrier but draining the self-repair resource seems a bit off.
The barriers being tied to two resources.
It is both a duration tied to the resource meter on a 1:1 ratio, each second the barrier is up the resource meter loses a second⊠and the HP of the barrier as well is limiting it. The barrier has two separate limiting factors.
Like, when does the barrierâs HP reset or recharge? As youâre pressing e to activate it on and off to have the barrier block damage and itâs health is going down when is it increasing in HP?
Considering that, why does it have to be 400HP let alone 500HP?
A barrier of only 1HP would stop the entire 120 damage of a Helix rocket. Even a 1HP barrier would stop all the damage from a point blank DVA ult. Also stop a roadhog hook, ana dart, flashbang, brig bash, discord orb, mei freeze and sombra hack.
This has got me thinking again about what could replace Ironcladâs damage reduction with bonus armour, how about instead of +100 bonus armour, a personal barrier of only 100HP. So the consistency is the barrier is kept up by one requirement: by barrier HP not going below 0HP. And that barrier health is recharged by expending self-repair resource.
But bastion would still be able to shoot and reload while this barrier is up, itâs up by default in sentry mode.
This is the way to compensate for bastionâs vulnerability in sentry mode without him having too much synergy with healers. Healers canât help with barrier health, this makes bastion most unlike a tank who has a deep health pool healers can pour healing into the whole time its losing health from 600HP to 1HP.
This would give Bastion effectively 400HP yet not for the purposes of synergy with healers. This is just transferring strength from Bastionâs health pool (Damage Reduction of Ironclad) to another form of protection: a personal barrier.
Thereâs a big reward for Bastion repositioning once his personal barrier is shot off might as well exit then re-enter sentry mode as entering sentry mode instantly grants Bastion a shield without costing time nor resources. Itâs a freebie for repositioning, not a âshoot hole in radiatorâ type âencouragementâ.
Compare and contrast with +100 bonus armour:
Winston has a ghost of a chance now as his melee attacks and tesla cannon ignore barriers.
Orisa and Dva would have a slightly quicker TTK.
Roadhog will not have an easy a time hooking bastion, the barrier will have to be shot off first which may be done with his right click if close enough.
Ana wonât have it so easy, sheâll have to shoot off the barrier first and no more easy anti-nades either.
Sombaâs hack will have a huge problem as Bastion can break it just by turning around but if she can just spray into his crit-box then she can frag Bastion in 1.05sec.
Zenâs orb volley wouldnât be much less effective, leaving Bastion at 210HP rather than only 117HP. Fair as Zenâs orb volley is way too easy to use on Bastion.
Reaper and Torbâs right click would be mostly unaffected.
McCree would be unable to kill sentry bastion with only 6 revolver shots and need to shoot off shield before flashbanging. Logically, 6 shots from torbâs left click wonât be enough.
Pharah will still need 4 rockets itâs just theyâd all need to be direct hits. Widow same number of hits to kill.
Junkrat would no longer kill sentry Bastion so easily with only 3 nades (or 2 names + mine)
Hanzo will need 5 storm arrows rather than only 4 to finish off after a 125 damage arrow. Similar increase in TTK with Soldier using helix rocket and Ashe just shooting her gun.