New E: Alert!
For a few seconds Bastion remembers what he is suppose to do and transforms into sentry and will shot armor and shield piercing bullets for 4 seconds.
After that Ganymede flows to him and he goes back to normal (animation takes 1,5 sec)
Overhealing IC
Knockback ability in Sentry
Sniper rifle in E
ganymedes blinds people
ganymedes shows where people are(sonic arrow but its ganymedes)
E
name: no idea what it would be called
It boops people away from him and slows them. Maybe 30 damage because that’s as much as a quick melee.
The idea is it gives you room without actually having to move yourself and the slow is so people don’t just instantly close the gap again.
its effect is a sphere centered on his location.
give him missiles on e
shooting while healing
walking sentry
recon + tank wheels
sentry is transformed in to bastion primary form and recon fuses with tank mode(like that spray but with a cannon on his crotch)
what if Bastion’s sentry mode could attach itself on walls with vertical mobility in a straight line. This way you could attach yourself even to ceilings and you would be able to move up and down on walls. Nowhere would be safe anymore because you could never know in what awkward angle Bastion is going to shred you.
give bastion a recon charged shot, maybe like a megaman x kind of charged shot
you hold right click for 2 seconds and shoot a sym-like ball(but quicker)
or a hook so he can swing aroud the map while shooting(like hammond)
give recon a cannon
tranform ic in to a lucio/doomfist temporary buff to health
make overclock hes E abilite
give sentry a lazer beam
Sentry:
Revert: Less spread in Sentry.
Headshots allowed in Sentry.
Self-Repair
Reduce/remove Self-Repair startup delay
Allow healing while transforming
No longer consumes resource while at full health
E ability: Tankmode
New ultimate: Overclock
Configuration Apache: new E ability
• Flight controls same as Mercy’s Valkyrie
• 1 second cast time
• 40 ammunition
• 13-6 damage per bullet
• Rate of fire is 8 bullets per second
• Falloff starts at 30 meters
• Horizontal movement speed is 5 meters per second
• Vertical movement speed is 7 meters per second
• Spread angle of 1.5°
Rocket Bastion
Button: E
Duration: 3 seconds
Cooldown: 9-12 seconds.
Hight: 3 times Bastions standing hight
Vertical velocity: 5 times walking speed.
Horizontal speed: 6 times walking speed
Change Bastion’s Modes
Remove Tank Mode from the game entirely, make old Sentry Mode into Bastion’s Ultimate, and replace current Sentry Mode with an immobile Mortar Mode that arcs explosive shots over walls and onto roofs, like Junkrat’s primary fire.
Sentry Gun Laser Sight
Just as Lucio kept his song-circles to help teammates know where to stand to enjoy his speed boosts or healing, Bastion’s Sentry Gun should have a laser pointer to inform his teammates (but not his enemies) where his gun is aimed so that they know where they can expect his fire-support.
The safest place for Bastion to be is behind his allies and as high off the ground as possible, so the frontline can easily fail to realize where their Bastion is and what line of sight the Bastion can use to support them.
A laser pointer in Sentry Mode would help them to recognize when engaging an enemy team around a corner will leave them without a Bastion’s fire-support.
Mobility - A temporary increase in movement speed bound to an E ability
Overdrive
Cooldown: 10 seconds
Duration: 4 seconds
No cast time.
This ability will cause Bastion to move at twice his normal movement speed allowing him to quickly engage in a fight or quickly leave a losing battle.An important thing to note with this ability is that when it’s used in sentry form, you are immediately transformed into recon form and ready to retreat.
It would perform like a temporary Lucio speed aura, except it only works for you. Using your ability can help you get into positions quickly on control maps, for example. This would also be Bastion’s get out jail free card if he finds himself being dived on or focused heavily. In the situation of the dive scenario, you would use this to escape their dive as they use all their movement abilities trying to get to you before you re-engage.
Defense - A temporary increase in damage resistance bound to an E ability
Siege Tactics
Cooldown: 8 seconds
Duration: 2 seconds
No cast time.
With this ability, it would take the role of a Zarya bubble, or Reinhardt shield. It behaves similar to Orisa’s fortify ability, except Bastion won’t be able to move, whereas Orisa can. When you activate it, your damage resistance is increased to 35% for the duration of the ability and you are immune to crowd control effects. Keep in mind this only lasts for 2 seconds though!
This will put Bastion into a more defensive role. The important part of this ability is that it gives Bastion the opportunity for counter-play to abilities like hook, sleep dart, and charge. In the situation of a dive, instead of trying to disengage, you will have to time this correctly to take on the full brunt of the assault. When the enemy D.va, for example, dives you, you should use it when she uses her micro missles. If you are lucky, you might get a Gengi to waste his dash during that period.
Offense - A temporary increase in fire-rate bound to an E ability
Overclock
Cooldown: 8 seconds
Duration: 3 seconds
Cast time: 1 second
Bastion can counteract a dive as well as be more effective against tanks and barriers while using this. Since your spread will stay the same, squishies (or 200 health targets) will not be good targets because of all the potential damage you’d be wasting. They could also just avoid your attacks by using a movement ability or just disengaging and then you’d be left with few resources to prevent their subsequent attack. In the situation of a typical dive, this would be super effective when used against a diving Winston or D.va trying to get in your face.
As a side note, it also adds another layer of skill to the hero by introducing ammo management. Ammo isn’t typically a concern for the current bastion as he usually has more than enough ammo to last during an entire fight. You may often find yourself running out of ammo more often than usual! Reloading at inopportune times can cost you the fight or worse, the match.
Tank form on E
Personal Barrier rework
PTSD Rework (Pretend it has a good name)
PTSD Mode (E Ability)
Functions similarly to Lucio’s crossfade
Swaps between 2 modes
Red mode is for more damage, less accuracy
Blue mode is for less damage, more accuracy, higher potential DPS
Only available in Sentry mode
Configuration Sentry (Red mode)
Damage increased to 16
Ironclad reduced to 15% damage reduction
Configuration Sentry (Blue mode)
Headshots added
Bloom added to weapon
Initial accuracy of 1.25°, bloom starts after 0.3 seconds of continuous fire
Reaches a maximum of 2° after 0.3 seconds of additional continuous fire
Damage reduced to 13
Rate of fire decreased to 25
Self-repair
No longer consumes resources when it cannot heal Bastion
Starts healing instantly instead of having an 0.5 second delay
Able to reload while repairing
Configuration Tank
No self damage
Tread sounds reduced slightly
Base Ironclad increased to 35%
Ironclad applied immediately instead of after transformation
Ironclad Rework
Ganymede “Discord Orb” 1
Configuration Sentry
Spread reduced to 2° (Formerly 3°)
Added bloom back to weapon
Ganymede (E ability)
Sends Ganymede to a single enemy
Ganymede flies at 120 meters per second
Maximum range of 45 meters
Ganymede will reveal his target though walls, but only to Bastion
Bastion will deal 30% more damage to Ganymede’s target
Ganymede will leave his target after 2.5 seconds if he loses line of sight with Bastion
Ganymede cannot be sent to a target that already has a Discord Orb
If Ganymede is on a target, and that target receives a Discord Orb, Ganymede returns to Bastion
Bastion cannot shoot and send Ganymede at the same time, much like Zenyatta with Discord Orbs
Self-repair
No longer consumes resources when it cannot heal Bastion
Starts healing instantly instead of having an 0.5 second delay
Configuration Tank
Ironclad increased to 35%
Ironclad applies immediately instead of after the transformation
Tank tread sound reduced
Ganymede is unavailable during Bastion’s ult, even if he was on a target before
Ganymede “Discord Orb” 2
Configuration Sentry
Spread reduced to 1.5° (Formerly 3°)
Headshots added
Ganymede (E ability)
Sends Ganymede to a single enemy
Ganymede flies at 120 meters per second
Maximum range of 45 meters
Ganymede will reveal his target though walls, but only to Bastion
Ganymede will leave his target after 3 seconds if he loses line of sight with Bastion
Self-repair
No longer consumes resources when it cannot heal Bastion
Starts healing instantly instead of having an 0.5 second delay
Configuration Tank
Ironclad increased to 35%
Ironclad applies immediately instead of after the transformation
Tank tread sound reduced
Ganymede proximity warning
Artillery rework
Tank class rework
General changes
Health pool changed to 150 health and 200 armor
Moved to “Tank” category
Configuration Sentry
Damage reduced to 7 (was 15)
Bloom added to weapon
Initial accuracy of 1.25°, bloom starts after 0.4 seconds of continuous fire
Reaches a maximum of 2° after 0.3 seconds of additional continuous fire
Deals 2x damage to barriers
Ironclad
Base damage resistance increased to 25%
Now shows an orange box around health bar
E ability (Can’t think of a name)
Bastion now has a 5 meter aura around him similar to Lucio’s aura
Teammates in this aura receive 15% Ironclad for 5 seconds
While standing in the aura, the timer speed is halved, giving an effective 10 seconds of Ironclad
Teammates must wait 3 seconds after their current Ironclad ends before getting more
Teammates get an orange box around their health bar to indicate that they have Ironclad
Self-repair
Maximum repair time increased to 4.5 seconds (was 4 seconds)
No longer consumes resources when it cannot heal Bastion
Starts healing instantly instead of having an 0.5 second delay
Able to reload while repairing
Configuration Tank
No self damage
Tread sounds reduced slightly
Base Ironclad increased to 35%
Ironclad applied immediately instead of after transformation
Heat Mechanic rework
Configuration Sentry
Bloom added to weapon
Initial accuracy of 1.25°, bloom starts after 0.4 seconds of continuous fire
Reaches 3° after 0.6 seconds of additional continuous fire
Headshots added
Ammo increased to infinite
Added overheat mechanic to weapon
Bastion can now fire for 8 seconds continuously
Once the heat meter fills up, it takes 3.5 seconds to fully empty
If the heat meter completely fills, Bastion cannot fire until it is empty if he stays in Sentry mode
If Bastion switches to Recon mode to disperse the heat, he can fire again in Sentry mode when the heat is at 25% or less
Configuration Recon
Reload speed reduced to 1.5 seconds
If the heat meter is more than 25% full, damage is increased by 3
Firing his weapon decreases the heat meter by 3.75% per bullet
20 bullets equates to 75% heat
Heat does not passively disperse when in Recon mode
Ironclad
Only applies to Sentry mode now
Damage reduction decreases as heat increases
Under 33%: 20% damage reduction
Between 33% and 66%: 15% damage reduction
Above 66%: 10% damage reduction
Self-repair
No longer consumes resources when it cannot heal Bastion
Healing delay reduced to 0.1 seconds (Currently ~0.5 seconds)
Able to reload while repairing (Only affects Recon mode)
Configuration Tank
Completely empties heat meter on use
Ironclad no longer applies to Tank mode
No self damage
Tread sounds reduced slightly
Adds 150 armor
BUFF RECON (Rifle)
Accuracy
Reduce the speed at which the Recon Rifle’s bloom expands, and/or increase the speed at which it recovers. If Bastion is supposed to have any reliable long-range weapon, and this is supposed to be Bastion’s only reliable long-range weapon, then it needs to actually be reliable. Between its inaccuracy and Bastion’s large hit-box, Bastion still wants to avoid using it, since there’s no duel at any range which he can win in Recon.
And if Bastion isn’t supposed to have a reliable long-range weapon, then he needs one of the other proposed buffs.
CHANGE RECON (Rifle)
Shotgun
If the Sentry Gun and Recon Rifle aren’t going to be made any more reliable at long range, then consider replacing the rifle with a shotgun that gives him more self-defense at close-range.
BUFF RECON/SENTRY (Mobility and Positioning)
Horizontal
As a cool-down E ability in Recon Mode: Bastion transforms his legs into his tank treads, allowing him faster horizontal movement and the possibility of making farther jumps.
Either way, Bastion gains a little more ability to safely and quickly traverse the map, as well as to reach better firing positions for Sentry Mode, while still being less mobile than the other Defense heroes. This ability might also work in Tank Mode, or else Tank Mode might get a passive buff to speed.
Vertical
As a cool-down E ability in Recon Mode: Bastion climbs walls at half the speed of Genji or Hanzo, or fires grappling wires like Widowmaker which fly out just as fast, but which reel him up at half speed or less.
Either way, Bastion gains a little more ability to safely and quickly traverse the map, as well as to reach better firing positions for Sentry Mode, while still being less mobile than the other Defense heroes. This ability might also work in Tank Mode.
BUFF SENTRY (Resistance)
Anti-CC
As a cool-down E ability with short duration: in Sentry Mode, Bastion applies anchors to the ground which prevent him from being moved from that position or knocked out of Sentry form by abilities like Halt, Charge, or Hook. The cooldown for this ability doesn’t start until he leaves Sentry Mode.
This buff could be packaged together with the grapple-wire idea proposed for Vertical Mobility.
BUFF SENTRY (Burst DPS)
Rockets
As an E Ability that doesn’t go on cooldown until Bastion leaves Sentry Form. Either something quick like Soldier:76’s Helix Rockets or slow like D.Va’s Micro-Rockets, but either way, it gives Bastion back some of the linear, long-range killing power he lost.
Railgun
As an E Ability that doesn’t go on cooldown until Bastion leaves Sentry Form. Most similar to Helix Rockets, but trades small AOE explosion for hitscan.
Could possibly have a “kick” powerful enough to knock Bastion back and instantly out of Sentry Mode.
REWORK SENTRY (Mobility)
Hovercraft
As a way to address complaints that Bastion is “too immobile” for the game that Overwatch evolved into, how about this?
Sentry Turret loses Ironclad but gains the ability to slowly drift around, with no ability to jump. There’s a slight delay before Bastion begins to shoot, as first he needs to stop hovering and drop to the ground (lore-wise) “for the traction needed to handle the Sentry cannon’s recoil”. (This is also the lore reason why Tank Cannon forces Tank Mode to use treads instead of hover machines.)
Hovercraft mode can crouch, which sets Bastion down without needing to shoot, allowing Bastion to shoot immediately upon clicking the Primary Fire button.
This brings Bastion more into line with Orisa and Hammond, who sacrifice speed when they want to shoot at things. It gives Bastion some means of potentially escaping from corner-peaking Hanzos instead of slowly (or quickly) dying without a chance to counter-play.
BUFF SENTRY/TANK (Toughness)
Ironclad
Apply Ironclad as soon as transformation to Sentry or Tank Mode begins; increase Ironclad percentage for Tank Mode to 30%.
Armor
Remove Ironclad, bring back bonus armor that applies as soon as transformation begins; apply lesser armor bonus to Sentry.
BUFF TANK (Toughness)
No Self-Damage
Remove self-damage from Tank Mode shots. This is a minor buff which can be applied together with any other buff on this list.
Bastion’s Tank Mode accuracy beyond short range is horrible, Bastion can’t gain altitude like Pharah and Junkrat, and Junkrat doesn’t even take self-damage from any of his explosives anymore. No one should need to master Rocket Jumping to make an Ultimate somewhat useful.
BUFF TANK (Accuracy)
Projectile or Reticle Size
Increase the hit-box size of Bastion’s tank projectiles to something much larger than a tiny bullet, such that clipping someone or something with the animated projectile will trigger its explosion. Currently, you can miss anything by a hair as the projectile clips through it and keeps sailing far past your target.
Or at the very least, remove the large hexagon around Bastion’s tank-mode reticle – it’s deceptively large and inaccurate.
BUFF TANK (Unpredictability)
Abort Ultimate like McCree
Allow Bastion to end Tank Mode prematurely by pressing Shift to enter Sentry Mode, just as McCree can prematurely end his own Ultimate when he needs a faster firing rate.
Variable Ultimate Duration
Change the duration of Tank Mode so that the Ultimate does not end until Bastion has fired a certain number of shots, so that Bastion may continue to behave like an ambush predator by laying in wait for prey… and allow Bastion to end Tank Mode prematurely by pressing Shift to enter Sentry Mode, just as McCree can end his own Ultimate.
BUFF TANK (Flexibility)
Additional Ultimate Mode: Artillery
Give Bastion’s Ultimate an additional, immobile Mortar Mode as an analogue to Sentry Mode, which fires the explosive shells in an arc that can clear walls and land on roofs, like Junkrat’s primary fire.
Tank:
30-35% IC on tank (this would be fine as his ult only lasts 8 seconds)
First shot bug fixed
IC is applied BEFORE he transforms, not after, like how old armor used to work
Golden Tank Cannon
Other:
Self-repair:
no longer has a cast time
100/200 HP
50% Ironclad when transforming
Slides off the payload when in Sentry
Abilities:
Bastions bird-your bird can now make a fortress with sticks and wood to protect you and your teammates
PTSD-you gain 300 hp and do 2x the amount of damage in both recon and turret mode
Ult-plane
You now have the ability to turn into a plane for 12 seconds and drop care packages for your teammates and bombs on enemies
Note:your ult allows your bird to have a turret
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