You realize damage boost has been problematic before them as well, multiple times, right?
Remember grav dragon? The entire meta designed around damage boosting hanzo ult and was so broken that they fundamentally changed the way damage boosting works?
Insert Simpsons Meme: “Is it Mercy that is the problem? No, it must be everyone else.”
And I was wrong. It had a lot less to do with Mercy than it did with LaunchBrig making it hard to kill things without instant kills, and LaunchHanzo being kinda busted, and just generally the DoubleSniper/GravDragon metas.
GreyFalcon shared an interesting reddit thread about replacing dmg boost with a fire rate boost similar to Kiriko ult. I think it would probably shift the pocket target to heroes like S76 instead but it might solve the problem of dmg boost causing breakpoint issues with one shots.
Incidentally, I came up with another one a few comments ago in this thread.
Turn all of Mercy’s boosted damage, into DamageOverTimes, maybe make it actually be fire, similar to Ashe’s Fire.
Which would deliver mostly the same damage, without the instakill concerns.
Well, that’s the thing.
I’m mostly looking at this as “How do we squeeze more value into Mercy’s equipment, without her being meta in Masters/GM/OWL”.
Which a broader goal of “How do we get more people to play Support? Overall Buff one of the most popular Supports in the vast majority of ELOs.”
i.e. “How do we buff Mercy in Plat/Gold, but not have it be strong in Masters/GM”
I know… But I am just pointing out that it would still be ‘Mercy fault’ since she deals remaining 5dmg with her burn almost instantly… That is just this community is, so we cannot say it wouldn’t raise concerns…
The thing is, people will always be hating on my beloved Angela
When mercy was reworked they wanted her to be more engaged. After the moth meta her rework was basically to “make gher more engaged”. Nobody asked for a mercy rework but x youtubers. Then they made a rework not balanced at all making mercy be; first the apache helicopter in test, then the rezzing machine, then nerfed more and more and more to the point mercy now heals less than in launch with a greater damage to face.
Im not against taking off the damage from mercy personally. Imtired of people wanting me to be their charge boost while they miss all the shots. I would change damage bost or discord for an increase of healing and mobility to adapt to the 5vs5 flanking scene.
Then after mercy is out of the equation we will talk about how a hitscan can be at the same time sniper with mobility.
Well this is cringe. If we don’t have damage boosts in any form or nerf it to the point where it’s not good, then that’s one less utility to give supports. The only way forward would be to give supports tanking abilities once we run out of pure support utility and nobody wants this.