Today’s patch inadvertently reintroduced a few bugs fixed with the April 6 Retail patch – We’re working on getting these fixes reinstated soon! This includes the following fixes:
Fixed a bug that caused Ashe’s unscoped fire to become unusable
Fixed a bug that caused Ashe’s weapon to appear incorrectly in the Kill Feed
I played a game after the patch and I noticed a few things. When I dash onto a target, the game moves my crosshair without me moving it. For example, I dashed onto a target and my crosshair moved off the target without me touching it. Additionally, his dash animation seems changed too. If you are having a hard time seeing the changes, I can upload a video in the training room if you’d like. Thank you for responding by the way, appreciate it.
Also D.Va spawns, demechs and remechs in an offset heading, might be related, this bug may also affect other camera locking abilities.
Edit: The animation bug is something else and began at 1.46, and I reported that one too, Genji's Swift Strike first person animation behaves strangely since 1.46
The animation always plays as if Genji is always facing forward (not adjusted vertically), so when you look up you see less of the arms, when you look straight down you see a lot more, which becomes obstructive.
In here I’m trying to do a 180 immediately after dashing, but my crosshair only moves a little bit, unless I hit something (the ground or an object) mid-dash. It feels like there’s only a small frame where you can adjust your crosshair, and then it locks into place until the dash animation is finished.
I’ve had the rubberbanding happen even without the icons, I just preferred to make a quick short clip rather than crop one, and even when I’ve had connection issues, dash is the one thing that remained consistent, all it does is move Genji at a fixed speed for 15 meters max, and then all of Genji’s momentum halts, the rubberbanding issue here pulls me back.
Edit: Also the icons didn’t come up during any of the dashes, which is when they would occur if it was related.