Maybe something like shield generator.
Extending the primary fire would be nice.
Maybe something like shield generator.
Extending the primary fire would be nice.
I just want anything that reduces the amount of time I spend reloading since that is what kills me the most.
30s cooldown on turrets is an unnecessary mess, yep
i’ll agree to shortening those cooldowns, but i dunno, i’d still rather them just cooldown separately, that way turret bombing isn’t so big of a deal, even though you’re still blowing all of your cooldowns (including your mobility) for an unreliable burst
not to mention turrets that just get wasted by blowing up in your face or connecting to the wrong location, and you just wasted more than just 10s of one cooldown: you literally are preventing the rest of the 20s from cooling down
this is such a horrible interaction that other heroes don’t have to deal with
wattttttt
that would be so insane it’s not even funny
it wouldn’t just “help” it would make her ridiculous
it could use .5 off, maybe, but certainly not reduced TO .5
the speed isn’t the problem, it’s the bugs, durability, and duration
it shouldn’t be a perfect get out of jail free card for everyone caught in a grav bomb consistently, it can help your team get out of it, but it shouldn’t be the absolute end for zarya’s ultimate
you know, honestly, same
i go to reload and get nano’d during it and i honestly feel like i wasted the majority of the boost reloading
Please! i want her to become good! not a tp bot full of unnecessary weaknesses.
They’ve been talking about increasing energy wespons’ tick rates (maybe just vs armor).
I really want all of these changes:
well, we know they are gonna buff her weapon so it’s reduced less by armor.
What else i have my ideas, but i talked about them long enough.
Possible Buffs and Quality of Life Fixes:
There are plenty of simple numerical buffs that can be done for her without making her broken, and without going through yet another rework.
JUST fixing her inconsistencies and bugs would help MASSIVELY. There are more suggestions that I know others have made, but something really should be done for Sym.
I wish she her role was more into area denial, that was her potential role with her turrets. Her photon barrier would have been different, a transparent force wall that allies could walk through freely and shield them, but also knocks back enemies if they try to walk through it. Her spawn tp and shield gen was always super helpful, but that does not mean she should be place back into the category. Maybe a passive that drop shield boosters from extracting light enemy barriers.
There’s two different buffs to Teleporter I’d enjoy; not together though because that’s oppressive and one would outweigh the other’s changes.
My preference: Duration, cooldown mechanics, and F to destroy as Torbjorn (counts as in combat if used within the last 5 seconds). Area of usage increased and a Lucio’s Cross-Fade-like light blue circle of influence added to show its increased range.
Everyone else’s preference: Deployment time reduced to 0.5 seconds, down from 2.
I’d be happy with a QoL fix to make her teleporter easier to place, set up a little quicker and last a little longer.
Probably not.
She got used in the OWL, so perfectly balanced and useful.
I’d like to see:
Hmm yea and Maybe her orbs going through shields (Or at least the splash damage component.
Yes please, I don’t even care how, just buff Symmetra.
And now that everyone is up and arms about Lucio’s speed, you know what hero has slow down powers? Yeah that’s right, too bad turrets will never be strong enough to counter a speeding tank without breaking the game and Sym will just get bullied more than usual.
Oh well, we we’re not meant for greatness.
Doubt it, took them 2 years to even fix their own nerf to her primary on mei ice walls.
But that is exactly what it needs to be.
Because D.Vas DM exists. Which can eat Grav Bombs consistently.
Keep in mind Teleporter has a 10s CD. So if Zaraya uses Grav Bomb after Sym wastes her TP then - its perfectly fine.
This is the strategy used for any ultimate. Hog should not use his Ultimate if Brigette has a Bash off CD or McCree flashbang is off CD.
It is the same thing with Teleporter. Don’t use Grav Bomb when Syms TP is off CD. Nothing new here exact same mechanics existing for other heroes.
It has counter play.
But it needs be useful when it is off CD.
please speak this into existence
Without adding new abilities the biggest two things i want to see are a health increase and loads of teleporter QOL’s. Her main shtick is a pain to use.
Me too but nothing probably will. I don’t think they even check the forums anyways