Ana brainstorming thread

I think I might have said it in another thread, but I’ll say it again here. I don’t think Ana needs a buff to the amount of healing her shots do. (maybe a slight modification to how fast like the OP suggests) Too much healing will make her too good to deal damage through. The problem with Ana’s healing is that aside from Anti-nade stopping healing in its entirety, Ana is the only healer whose healing can be effectively blocked by a large portion of the game’s character lineup. God help you if the enemy is running anything but Roadhog and Zarya.

The mobility and sustain are obvious issues, but I just wanted to throw my hat into the healing topic. If her healing (not even damage) could go through barriers or Def. Matrix, you’d see a huge bump in her healing capabilities.

I got a nice suggestion for Nano Boost that I’ve now added to the OP:

  • Nano Boost now instantly reloads weapon.
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Nano having a burst heal would be fantastic and really help with situations where you have to nano a tank to keep them alive on the objective. I’m all for it.

One of my PS4 alt accounts has mostly Ana playtime, I use it to practice her in competitive and I placed 3644 this season. She’s good, but she could use a little help to keep her relevant.

I was trying to think of a sensible passive for another thread but now that I think about it, it might be what Ana needs even if I’m not entirely sure I like this direction.

If an enemy has <=30hp after taking damage or while slept or antinaded, they instantly die.

YES THE LOVE OF GOD YES.

Great to see you here! Feel free to look at the other suggestions as well, I like having the perspective of those who don’t main the character as well (unless of course you are an Ana main, I just got the impression you played Winston). :wink:

Personally I think that would be too powerful for Ana… but keep the ideas flowing! :slight_smile:

I love every single one of these

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Less interesting but far more plausible buffs:
~2 seconds off nade CD
~2 seconds off sleepdart CD
10~15% increase in nano charge rate
and #80damagerevert 75 damage

I think a damage revert might work, although I do remember Tracer players being unhappy that she could two-shot them. Nade on 8 seconds would not work as it has a duration of 4 seconds, meaning that in practice the effect would only have a 4 second cooldown. As for Sleep Dart… it’s a very powerful ability, and can be a game changer, so should it be readily available every 10 seconds? There are already a lot of complaints about CC in the game, so I fear once Ana became more popular people would just demand this nerfed again. I’m not necessarily opposed, just a bit… apprehensive.

Show Gale this thread

Isn’t Gale one of the most amazing Anas ever? I would be too scared to show anyone that good my suggestions, he probably has 1000 times better grasp of both the character and the game as a whole! :fearful:

If she got self nano and it healing 100 hp to the target she would be balanced.

Okay so here is my idea.
If Ana lands everything in her kit every time it’s available, she’s a damn strong hero and can rival any of the other supports.
Awesome, good work guys Ana is fine.

I’m just going to assume this is a joke and laugh! :wink:

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Tell that to Ryujehong from Seoul Dynasty, he lands everything with Ana and yet his still put on Zen, and for a very good reason.

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It’s a joke and I’m like 15% serious.

Because Zen normally gets better damage stats than the DPS in OWL?

I think it was more than just her abiliy to two-shot Tracer (because it is HARD to hit her with primary fire), but how if her damage is too high, she starts encroaching on Widowmaker’s niche while having a lot more utility. If her kit is getting overloaded, the DPS is where they’re going to start taking things away.

That is true, and honestly I prefer a nerf to her damage dealing potential than her healing or her utility.