if its forced 50% winrate, why was i able to climb from bronze to diamond in <10 seasons? I started bronze S23 and of S31 I am diamond on tank. Iâve also climbed from gold to diamond on support in the same timespan, as well as climb from bronze to plat on dps.
I do applaud you for making such high quality sh*tposts. They always make my day
Sadly, The developers arenât going to comment, more than likely for the fact that the Match making system was built from people higher up the chain of Command than the Level designers, character designers, story board team, hero balance team and artists.
I took a look at that patent and read through it. It is engineered to be toxic and atrocious. If someone else says otherwise. Than I guess sticking my hand on a hot stove is safe. We had this issue in world of Warcraft. Matches against PVP teams was always this abusive, and drops for the latest instances, dungeons and raids were SPARSE and required tons of grinding. That was because of the MONTHLY subscription fee. Because of instance LOCK-OUTS, in order to provide them a source of revenue.
IN Overwatch, it is ALT ACCOUNTS. They PROFIT off of GAMER RAGE. No matter what is told to a person, that match is tooled to make âyouâ MAD.
All and all. If they want to make Overwatch profitable. I wish they would fix the Match maker system, go with the approach of Selling cosmetics and putting their art department TO WORK. I mean TBH âlifeguard mercyâ would have probably made a HUGE amount of revenue had they done it like fans suggested. Heck, I would have bet they could have SOLD that cosmetic for 20 BUCKS ea. and made more money in 30 days than they sell in alt accounts within a year!
Eitherway, Activision is nearly bankrupted and Microsoft takes it over. Lets hope they get the hint.
They literally have. Thatâs a fact. Try looking at their links and watch their videos.
Exactly. You just unknowingly supported my argument lol. Predictive outcomes for every match was confirmed by the devs a long time ago. It gives you less sr for matches it expects you to win and more sr for matches it expects you to lose. Itâs a system that gathers data on players and forms opinions about them and where they belong on ladder. It then adjusts your MMR and gives you good or bad team mates based on if it wants you to climb or not. The entire overwatch ranked system is playing against this AI and trying to get it to have a good opinion about you so it will give you good team mates. Itâs easy af to observe when you are aware of it.
Thatâs why overwatch ranked games usually look like this:
Win win win win loss loss loss loss win win win loss loss loss
Cause as you win games your MMR increases so it starts giving you better team mates cause itâs trying to boost you up to where it thinks you should be. On the contrary losses give you worse team mates and interesting how people suddenly get toxic when youâre on a loss streak. Itâs cause the system is giving you other team mates losing games as it wants to push you down. It does this until you are where it thinks you belong and then it starts picking and choosing team mates and opponents to get as close to a 50% win chance as possible for both teams. This is also confirmed by the devs. To reach that 50% win chance what do you think itâs doing when the system determines 6 players on one team are highly skilled? It cancels the matchmaking until it can find 3 bad players to put with 3 good players and the same for team 2. Also confirmed by the devs. This means that players determined to be highly skilled by the AI, are more likely to get worse team mates. The system uses them as carries.
This is the reality of ranked overwatch whether you want it to be true or not. There are people like op who have combined their own research along with dev statements on ranked to give the most accurate hypothesis possible of how the ranked system works in its entirety. You raging âtHeY jUsT hArDsTuCK â doesnât change literal dev statements and research.
Thereâs a reason the devs are changing the ranked system for OW2. They know itâs flawed.
This is the way all Elo systems work though. So if you want to go back to a time when we didnât do this, you need to go back to the pre-1960âs level of competitive ranking technology. Comparing the outcome of the match to the prediction made before the match was Arpad Eloâs chief innovation- roughly 60 years ago.
Why do we want to undo the progress in the field from the past 60 years?
Any online e-sport multiplayer PvP game needs an official, fully documented ELO system, not some secret and weirdly weighted âhybridâ .
It has long been statistically proven that matchmaking leads to effects that can only occur under incorrectly weighted initial conditions.
fix your expected score; Blizzard would have to realize that the original assumptions are not (anymore) correct.
âWinningâ is no longer consistently the top priority for all players.
But⌠matchmaking is just the process of making a match that players can play. If matchmaking leads to effects that can only occur under incorrectly weighted initially conditions, then we are all out of luck, because our two options are:
Make matches so people can play the game.
Do not make matches and prevent people from playing the game.
This sort of player behavior issue is a real concern though. One of the problems here, of course, is that people keep spreading conspiracy theories about the matchmaker, which leads players to incorrect conclusions like there being no point in trying because the whole system is borked.
These threads are always so pointless and full of misleading jargon and speculation.
Iâm fairly certain the OP has stated that his ideal rank game is having the 6 best players, in any given lobby, on the same team against the 6 worst. Do with that as you will.