So after I made this bold claim: Please stop picking Roadhog - #35 by Nightstream-11165
I acted on it starting the moment I made it.
The shortest version of this I can give is that Sigma and Orisa suck and need changes.
For starters, Orisa’s barrier is very flimsy. It breaks so easily with all the burst damage or just general damage coming your way. I can’t protect my team in such a way with this. The cooldown either needs to be shorter or Orisa needs something different for her barrier.
My suggestion?
Put it at 900 again and be able to channel it like Reinhardt and Sigma’s shields. Meaning it needs to have a recharge rate.
Why?
This actually reduces the synergy between her and Sigma a lot just by doing this. It gives Orisa her tank power back and no longer allows her to place a new shield after the first one breaks or give her the power to cover multiple sightlines every 8 seconds.
Oh but it doesn’t end there just yet
Suggestion 2
Orisa’s barrier is now magnetic. Meaning it can stick to walls or ceilings. She can fire it out faster and retract it just as fast.
Why?
Now you probably wouldn’t want to throw it on a ceiling in every case, or maybe you do, idk, but this allows her to place the barrier at certain corners to better peak from. She can stick a shield on objects anyway, haven’t you tried the basketballs?
Suggestion 3
To compensate for the new barrier, Orisa’s HP has been increased to 500.
200 HP, 300 Armor
Why?
Extra survivability for when the barrier gets shreddi to confetti
Suggestion 4
Movement penalty reduced while shooting reduced to 40%, down from 50%
Why?
Make’s her job of being a main tank on Attack easier. Same reasoning Reinhardt had a shield movement penalty reduced to 30%
Optional buffs
- Tighter gun spread to make shooting easier on slimmer targets
- Orisa has her own Steadfast called Reinforced which grants 20% immunity
Sigma is an interesting case, I’ve had better luck with him than I’ve had with Orisa simply because that barrier is stronger. Did you know, in custom games, barrier HP is relative to hero HP?
Though as it stands, Sigma has more glaring issues than Orisa. His HP isn’t very great for a supposed main tank. That kind of HP gives more of the impression of an offtank. So i have some ideas to remedy him
Suggestion 1:
Readjustment of HP
250 hp, 250 shields.
Why?
This is done to more clearly define Sigma’s role as a tank and not depend on Kinetic Grasp as much for survivability
Suggestion 2:
Kinetic Grasp max shield absorbed reduced to 300
Kinetic Grasp damage to shield conversion ratio reduced to 50%
Every 100 shields absorbed grants 10% knockback resistance
Why?
A simple readjustment of his power now that he has more HP.
Suggestion 3:
Barrier HP increased to 1100
Shield regeneration increased to 150
Why?
While Sigma may have more power to protect himself now, he now needs more barrier to protect his team
Suggestion 4:
Gravitic Flux no longer cancels if killed or stunned
Why?
This is done so that Sigma can actually get value out of his ult without losing it so easily
Additional changes:
-
Gravitic Flux does more damage at it’s center but can still be cancelled
-
Hyperspheres explosion damage back up to 35 from 30
-
Sigma has his own Steadfast called Gather Matter which grants 20% knockback and can be as much as 50% with 300 absorbed shields from Kinetic Grasp
Oh but it’s not all over yet. There are still two more tanks that need touching up
Reinhardt needs some changes going forward with this as well. Should Sigma and Orisa rise back into power, Reinhardt at least needs to hold his own as a main tank.
Suggestion 1:
Shield HP increased to 1700
Why?
This is done in preparation for Echo. Echo can melt shields faster with burst damage and her particle beam if they’re under half HP. This buff is so Reinhardt can hold out and protect his team longer. Even if slightly
Suggestion 2:
Steadfast adjusted to 40%
Why?
Well it was buffed from 30% to 50% but people deemed this was too high so 40% is a reasonable middle ground.
Suggestion 3:
Earthshatter now has a better visual
Why?
More than i can remember, there have been times where Reinhardt hit me with a shatter and I didn’t even know it could reach me. This should remedy that.
Last tank to get any sort of buffs from this would be Roadhog as he lacks some potential.
Suggestion 1:
Take a Breather gives an AOE field that reduces damage by 25%
Why?
This is so Roadhog can provide more utility to the offtank category and soak up damage more responsibly for him and his team.
Suggestion 2:
Take a Breather gives 10% healing to allies in its field
Why?
This is done so Roadhog can also help his allies stay in the fight longer.
All that said and out of the way, let’s talk about how the games went.
Honestly, they didn’t go so well. I won a couple because I had platinum level teammates on my side, I played well enough to carry my team to victory without being told to swap, and others because the enemy team was just bad. I mainly used Sigma for defense and Orisa for attacking and sometimes swapping between the two. A big thing I felt while going through this ordeal was that I felt underpowered no matter who I played. Power doesn’t have to be raw damage, it can be simple things like HP. This was my biggest problem. It was hard to push on 2CP attack maps with either of these heroes and I wanted to swap off to Reinhardt a lot of the time so I could do just that.
Speaking of which, I did swap to Reinhardt once but that was towards the end of a long match I thought I had a good chance of winning.
Anyways, another thing i struggled with was Ult usage. Orisa’s barrier was so thin that it was risky to use right in front of me while I tried to push otherwise it’d get destroyed instantly. I did use corners where I could as to not have the connection break either. Sigma’s Ult lead to me dying a couple times since it can be cancelled through a stun or death. Sigma already doesn’t have much going for him so this was frustrating to go through over and over.
The losses were pretty bad when they happened. From 0 caps on 2CP to 0-2 on control maps. It can truly get bad with these two.
On the off chance no developer sees this post, i’m going to see if I can recreate any of this stuff in the Workshop to the best of my already nonexistent ability so people can put it into practice. Along with that could come other balance changes.
Total SR loss was only about 80 and the worst was a 4 game losing streak
oh yeah, here’s another post about Reinhardt and why he’s popular