Just make it min 1 max 3 for each category, with ability to switch between roles. No lock, you’ll be able to flex, will always have healers and tanks, not too absurd comps, and the option to switch if you feel someone isn’t pulling their weight.
All of it. None of it is enjoyable. Anything more than 3 of any role is a massive chore and godawful. 4 dps is unfun to play and play against. Too much damage flying in and tanks amd healers struggling to keep up with enormous pressure to do so because if they die your team has nothing. Everyone fighting over health packs.
The screaming for 222 was precisely because of 4+ dps comps.
The devs even tried it internally and said it was very unfun and hated.
TF2 has similar damage numbers and yet the Medic does far less healing in most circumstances (Max range crusaders crossbow can compete) than most of the Overwatch supports.
I don’t think it was overly dramatic at all. I genuinely hate 411. I will uninstall instantly and never look back if it’s implemented. I am willing to wait already in long queues to avoid it. And I’m not alone in that last part.