1-4-1 might be the temporary way to go

2-3-2 would be better for everyone involved.

They don’t at all?

The Sniper does the most damage without a headshot at 150; every other weapon is less than that

Not to mention the fact that the Medic alone can overheal people by 50% giving them even more health to chew through.

Also the damage fall off for characters like Heavy Weapons or Scout

Why do you think they made the Heavy have such a big head, and wide back? To give players a counter (Spy/ Sniper) to the Medic/ Heavy combo that pretty much no other class could deal with

Even in OW damage is high enough that DPS can kill any tank being pocked by any support except Ana’s grenade target for 4 seconds, or Moira spray + Orb

There’s also no reason why the tanks / supports couldn’t be beefed up to be balanced against 4 dps.

Solo healing is nigh impossible and there isnt a lack of support players, however a solo tank can and does often work. So i think 1-2-3 would be a better option.

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God no. your times would increase because no one will play any tank other than orisa again. No. No. No. No.

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Other guy beat you to it and

If the DPS role wasnt over crowded I would understand but other comps like 321 and 411 could work but now it is just limited to 222 which is awful considering how overcrowded the DPS role is and it mostly revolves arounds it completely skews an I guess “Ideal” 222 and general creativity with comps got screwed as well but DPS is the main issue

TF2 is built intelligently. It’s designed to have low mid-combat healing, but huge out of combat healing. Means you can get by with far fewer healers, and healing doesn’t detract from the shooter experience. You also can’t stack healing very well due to the lower ubercharge rate.

OW is just: stack healing on healing on healing, the more the better and do it in combat. So you need as many healers as you can, and only burst damage does anything.

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Can’t speak for anyone else, but that would be a sure fire way to make me leave.

I refuse to play ‘1’ anything. Wanna play that, I’m picking DPS.

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Absolutely not. You’re going to get even less tank and support players than we have now. Solo tanking/healing is absolutely awful. This would actually kill the game for good. Stop suggesting this god awful idea.

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You bet your pretty face I ain’t tanking for no 4 dps. You bout lost your entire mind.

I wouldn’t touch any tank other than orisa and that would be a kindness. KINDNESS to a stack I would be in

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I don’t mind them doing something about dps queues, there are other solutions besides imbalancing the role distribution. But if they do decide to do that, they shouldn’t go over 321.

It’s the 4+ comps that have driven endless complains since launch. They are despised for a good reason.

I’m not playing solo tank or support. No way. Never going to happen.

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The only people who would advocate for 1-4-1 are the people who never play tanks or healers. Because as somebody who plays tank/support I can tell you that is the last thing you would want if you did. It’s too much pressure in the game, your 4 dps team mates become toxic very quickly if you die and it’s very hard to keep up with both damage mitigation and healing when there’s that much damage flying around. And forget playing tanks like Dva or Hog ever again.

Awful idea. An awful, awful, awful idea.

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Sniper does 150 on headshot in .25s if you are fast enough that’s faster than Widowmaker can pull that off.

If I’m solo healing 11 people outside of the match start I’m not going to be having many overhealed players. I’d be focused on trying to crit heal the players I could and triage everything else.

TF2 has falloff but, it also has ramp up and random crits that are “fair and balanced”.

I’d generally counter Heavy/Medic with Demoman/Soldier my team probably would already have more than enough Snipers and Spies and they’d generally be failing at dealing with the combo anyways.

This would only work if they reworked every tank and support to make them fun and viable in a solo position first.

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They would need to, to put it mildly, rework way more heroes than that. It took them a year for 222. + ad the time it takes for 222 to truly unrevertably suck enough for them to make such a huge decision.

I also remembered they mentioned that they tested 1-4-1 and that they found it wasn’t any fun, and the game depended on the support Way to much, and as that all it took was to kill the enemy support to win every fight.

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It would suck to tank and to support. All it would do is exasperate the current queue problems and drive even MORE people away from in-demand roles.

They need to improve rewards for playing in-demand roles. 1 lootbox a day and 25 coins per win obviously isn’t anywhere near enough.

Introduce a new currency that can only be gained by playing in-demand roles. Allow people to spend this currency to do meta things like…

  • Go right to the front of the queue (into a simple priority queue that takes presidence over the normal queue.) Spots would be limited and the heavier the demand the more skipping the queue would cost.
  • Pre-reserve a hero for X games. You would be guaranteed exclusive access to a hero of your choice in the role you chose. The matchmaker would specifically match you with a role partner that did NOT reserve that hero.

Then have those currency awards both compound as you play more in-demand games in a row (first game is 10 currency, second is 25, third is 75, fourth+ caps at 150 and the value resets the moment you play a game as a non in-demand role), and have them expire in a few weeks if you don’t spend them. No banking currency here. Use it or lose it.

Make the rewards better.

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Swapping from 2-2-2 to 4-1-1 reduces the % of players on each role needed from 33.33333% to 16.66666666% unless you are losing significant % of the players on the role it will be easier to fill the roles not harder.

If you can’t find the supports or tanks without giving them a buddy it might be worth asking what exactly is drawing players to the role in the first place.

To be frank, you sound like you’ve gotten really used to having another tank to fall back on. In most games, it’s normal to only have one tank.

I do get what you mean though. I personally don’t like the pressure of being the only tank or support because the dps gets pissy when you don’t perform admirably. Add to that, the current state of the balance for tanks and supports would mean that the tanks and supports would need to be heavily rebalanced for them to function adequately as a solo unit.

Considering I’ve already seen multiple people in this thread post that if 4-1-1 became a thing, they would quit tanking. I am among those. I barely tank as it is now, typically only when I know my other tank (when I’m in a group)

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