There haven’t been any promises for pvp changes so it is safe to assume there won’t be major ones. The only pvp related announcement was about the new mode.
That’s a question for the devs. What we say here does not matter. The devs seem content on letting this game crash to the ground so that’s how it will go. Also OW2 content will last a few days, not weeks.
The way I was thinking of a ping system is something like the “group up” icons we already got, but with an arrow that points in a direction that dynamically moves around the circle.
The ban system, I was figuring between the 4 players on a role, if 3 players agree to a ban, they hero gets banned. Default is no ban.
And with 6 people pinging god knows what on these smaller maps it will be a disaster. It works in Apex because you play in small teams and wide maps.
A giant no. Anything that limits my choice of heroes gets a big no, especially when that limitation can be out of my hands. I wont let some sweaty faceless nobody decide what I can play.
I don’t think they need to change much at all to keep people like me interested. The three main things that cause me to log off:
I get physically tired of playing sometimes, there’s no way around that other than making the game so captivating I ignore that feeling (which is probably something limited to honeymooned games when they first come out) so I ignore this one
Queue times drive me away and cause me to switch gamemodes or close the game - I absolutely prefer role queue 100% but I mentally can’t sit through a 10 minute queue for comp between games, especially after a loss, I’d rather play an inferior gamemode with a shorter queue like open queue. I’ve even had a 20 minute queue for mystery heroes before
Losing isn’t fun, but they’re aware of this and working on it (per the scott mercer interview on platchat). What I think they’re trying to do is implement fun ways to gauge how you’ve improved through playing a match, like tracking a stat or a milestone you’re trying to achieve, something that’s an objective gain even though the round is a loss and it’s something clearly presented and gamified.
The thought of playing my best when I’m certain the game is going to show me as much negative feedback as possible is offputting. Depending on how they choose to make losing still some sort of a “win” outside of mmr gains, I think it could have a big impact on player retention
How is it reasonable that those 3 decide whether or not the 4th player can play that hero. I don’t see how letting some Moira and Zen mains decide that I can’t play Ana that game is reasonable. They wont be the ones missing out on their main, I would be.
That is a seperate issue that would have to be worked out with a feature and is irrelevant to the fact that somebody could decide whether or not I can play my main.
Yes just like how banning popular hero choices did. Oh wait, that was almost universally hated and this wont be any different. Letting somebody else decide what you can or cannot play is unacceptable.
I’m a masters support main yes, it would affect me.
I still think a guild/clan system would help a lot. There are a lot of times I hear people say they stay with x game because of friends. It’s quite sad that they won’t add one unless it connects to all Blizzard games which kinda makes no sense.
The people you meet on WoW will play WoW, the people you meet in OW play OW, there is no guarantee that the same people play the different games you play and it makes it a lot harder to produce a guild system that stretches across all titles.
Not very many, and they get caught quickly. The ones that don’t get caught quickly are so subtle that they’re barely useful. Several Valorant cheat developers have completely given up and shifted focus to other games. Plus, Riot makes an effort to “soul ban” cheaters so that they can’t just get a new account and keep cheating. If Blizzard even did this ONE thing, it would go a long way to solving a lot of this game’s problems.
Overwatch has had a kernel-level cheat problem for a long time. It needs to be a lot harder to get away with cheating for more than a few matches. The “ban wave” philosophy is no longer valid in 2020, and cheaters brag about just hopping on another account when they do get banned. Blizzard is asleep at the wheel here. No new game can be successful in 2021 without aggressive anti-cheat.